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Content creation => Level Design => Topic started by: Vel on January 26, 2012, 03:55:50 pm
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I propose that fully adt to txt converter (advanced analog loadinfo fileinfo)
using a cmd tool can be:
Transferswap Heighmap
Transferswap Texturemap
Transferswap Water heighmap
Transferswap m2
Transferswap wmo
Transferswap chunk flags
Transferswap tilesets
Can manually (via notepad) repair damaged ADTs
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ADTexport.exe (for extract adt > source)
ADTimport.exe (for import with compile to adt)
*Converts process (for example Kalimdor_0_0.adt > Kalimdor_0_0.adt.txt > Kalimdor_0_0.adt)
I myself do not own C + + Delphi C # etc, however I think that there are people who support me, this tool is very necessary.
As I imagine it work:
1) ADTexport.exe > Kalimdor_0_0.adt = (see below)
Kalimdor_0_0.adt.Heighmap.png - Heighmap in PNG (Approximately as Taliis) (but taliis most often corrupts ADT)
Kalimdor_0_0.adt.Texturemap0.png
Kalimdor_0_0.adt.Texturemap1.png
Kalimdor_0_0.adt.Texturemap2.png
Kalimdor_0_0.adt.Texturemap3.png
0-*** (Depending of the tilesets number)
Kalimdor_0_0.adt.water.png - Heighmap in PNG
Kalimdor_0_0.adt.doodads.txt - m2 and wmo info
Kalimdor_0_0.adt.detail.txt - detail doodads IDs and Detail doodads chunk spawn flags (00000000,b)
Kalimdor_0_0.adt..txt - base info:
path to all extracted files from this adt (Loads of these pathways within Txt, all files to compile into .Adt
Heighmap path: C:Program filesModKalimdor_0_0.adt.Heighmap.png
Tileset 0 TilesetWestfallWestfall_road02.blp path: C:Program filesModKalimdor_0_0.adt.Texturemap0.png
Tileset 1 TilesetWestfallWestfallLeaf.blp path: C:Program filesModKalimdor_0_0.adt.Texturemap1.png
Tileset 2 TilesetWestfallWestfallGrassDark.blp path: C:Program filesModKalimdor_0_0.adt.Texturemap2.png
Tileset 3 TilesetWestfallWestfallrock.blp path: C:Program filesModKalimdor_0_0.adt.Texturemap3.png
Water path: C:Program filesModKalimdor_0_0.adt.Water.png
Doodads path: C:Program filesModKalimdor_0_0.adt.Doodads.txt
Detail path: C:Program filesModKalimdor_0_0.adt.Detail.txt
.....
2) ADTimport.exe > Kalimdor_0_0.adt.txt = Kalimdor_0_0.adt
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I vote for this to be made! Would really help me in many cases. For example, right now I'm struggling with an ADT which I JUST CANT SEEM TO GET TO WORK. No matter what I try. So this would be very nice. Making it possible to repair it... Well, make a new one with all info from the corrupt one, but yeah xP
Thanks
Keta
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This afternoon I tried about 8 hours to repair corrupted adt, - repaired. But I really do not like to repeat it again ...