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Topics - niofire

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Level Design / [BUG] Some WMO make my WoW crash
« on: May 06, 2011, 06:19:48 pm »
Hello all! I've put a wmo in one of my map with the following tree path worldwmodungeonmd_cryptmd_crypt_d_001.wmo
and all it does is make my wow crash... is it because dungeon wmos cant be implemented ? Thanks for answering!

**note: I have put the infofile of the .adt check it out :) And I run wow 3.3.3a. And the wmo doesnt show up in noggit either!
Thanks!

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Hello! I have followed eluo's guide in order to add doodads and wmo on my adt. Wmo happened to work perfectly and they appear in-game. However, the doodads DOES show in noggit, also show using cryect tools but does NOT show in-game.  Also, I did put the altered map with the doodads in a patch named patch-enUS-4.MPQ.

I have added the adt if you guys could look into it. Thank you for helping me, I've been trying to make this work all night long but alas, without success.

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Noggit / noggit doesnt load tilesets
« on: April 24, 2011, 09:41:41 pm »
Okay.. So thing is, whenever I put a new tileset in an mpq file noggit doesnt see it. I tried to put it in common.mpq but now noggit can't load any tilesets coming from common.mpq even though I removed my custom tileset. Any ideas?


**Note: I've put my custom tileset in lichking.mpq as well, and aspredicted, I couldnt load any tileset from that mpq in noggit. However, I had the lichking.mpq filed backed up so I replaced the ''corrupted'' .mpq file with the backed=up one and now I can load the tilesets again. Thing is, I dont have common.mpq backed-up so.... give it a shot, don't have much too loose.

4
Texturing and 2D Art / [QUESTION] Texture appear fluorescent green
« on: April 22, 2011, 11:30:52 pm »
Why does some textures appear normal in noggit and appear fluorescent green in-game?  Might it be the skybox, texture path errors? been searching this error pretty much everywhere.......! Thanks for helping!

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