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Messages - Foereaper

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1
Miscellaneous / Re: WorldChunkSounds.dbc
« on: June 22, 2014, 01:53:40 pm »
Was a solution to this ever found? Currently experiencing the same problem with a merged client on 12340.

2
Level Design / Re: [SOLVED] Retail-like depth based water opacity
« on: May 21, 2014, 08:12:08 pm »
Screenshot of the same water after updating light.dbc


3
Level Design / Re: [SOLVED] Retail-like depth based water opacity
« on: May 21, 2014, 12:14:06 pm »
Quote from: "AnthonysToolbox"
Quote from: "Foereaper"
Marking this as solved :P The main issue was not having a value for the map in light.dbc! It's still not perfect, and the change between light and dark is more gradient, but it is much better now!

So what's it looking like now?

I'll upload a screenshot once I get back home :) I'd say somewhere in between the two above, the color of the water is now blue instead of brackish green, and seems more translucent than what it was before, however that part might just be my imagination playing tricks on me.

When it comes to the drop off from high to low opacity, it's pretty much the same as before, as I couldn't find a way to change that specifically.

4
Level Design / [SOLVED] Retail-like depth based water opacity
« on: May 20, 2014, 10:41:54 pm »
Marking this as solved :P The main issue was not having a value for the map in light.dbc! It's still not perfect, and the change between light and dark is more gradient, but it is much better now!

5
Level Design / [SOLVED] Retail-like depth based water opacity
« on: May 20, 2014, 09:59:38 pm »
Hey there, I'm currently working on an island map, and I would love to have some proper depth based opacity for my water. I currently use Noggit's built in water editing tool to generate the opacity, however this doesn't really leave me with the desired effect. This is currently what my water looks like:



And this is what I would like for it to look like:


(Stranglethorn style water)

So my question, in short: Are there any other generators able to generate water looking like the above, and if not, how would I go about manually "painting" the water opacity?

6
The entire area, including the edge of ocean around it, is 3x3 ADT's. Takes roughly 2 minutes from one end to the other :)

7


Island for Harry's Hunger Games project, still WIP :)

8
Noggit / Re: M2's disappear when saving map
« on: May 18, 2014, 12:28:15 pm »
Quote from: "Steff"
All sdl are 3.0 it only meansnit is for wow 3.
And all 1.3 have the model deletion problem.

Just dont save 2 times if younhave it open.  After a save always restart noggit.
Inwill try to get this fixed the next days.

Ahh, I see. Thank you Steff, Stoneharry got me into this bad habit of saving every other second :P

9
Noggit / Re: [RELEASE] Latest Version: SDL 1.3
« on: May 18, 2014, 04:10:33 am »
Would greatly appreciate if someone could supply a working mirror, the above seems to be down :(

10
Noggit / [SOLVED] Re: M2's disappear when saving map
« on: May 18, 2014, 03:11:47 am »
Quote from: "MR. Farrare"
are you using ver 3.66 I dad the same problem with this ver but now im using 3.0 I don't have the same problem

I am indeed using 3.66, the download link for 1.3 is currently down, so I guess that's the problem then.. I guess I'll see if I can get a hold of 3.0 or 1.3. Thank you for your reply :)

Edit: You wouldn't happen to have a download link for 3.0 would you?

11
Noggit / M2's disappear when saving map
« on: May 18, 2014, 01:32:15 am »
Hey there, I'm currently having some really weird issues. If I have an M2 on my map, and I copy that M2 and save my map, the first M2 disappear completely... Running Noggit as administrator, also tested with several different objects with the same result.. Anyone have any idea what's going on?

12
Miscellaneous / Re: [QUESTION] Issue with custom race
« on: March 05, 2014, 05:47:43 pm »
Quote from: "Romzarah"
Can't look into your patch to see if anything is wrong or missing..

How come? Is it not opening? It should open fine with MPQEditor, and the DBC files open fine with MyDBCEditor, at least on my end.. If you want me to, I can take screenshots of all the edits I have done and post those?

13
Miscellaneous / Re: [QUESTION] Issue with custom race
« on: March 03, 2014, 09:51:58 pm »
It is indeed a Lua issue, I forgot to mention that if I comment out

SetSelectedRace(id);

then the client doesn't crash, but it won't switch between the characters obviously :P

14
Miscellaneous / [QUESTION] Issue with custom race
« on: March 03, 2014, 06:49:00 pm »
Hello guys, for the past few days I have been battling this extremely annoying issue, which I hope I can receive some input on.

For learning sake I decided I wanted to try and create a custom race, in this case, worgen. After research, trial and error, I ended up figuring out which files to edit, did the necessary edits, and the race now works. However, whenever I click the new race button on the character creation screen, the client crashes.

If the new race is selected as the random character whenever you click the "Create character" button, the custom race can be created fine without issue, but if I try to choose another race, the client crashes as well.

Is this something anyone else has encountered, and/or, would you mind trying to give me some input on the matter? Harry has helped me a great lot trying to get this solved, however we haven't been able to figure it out.

Below is a link to the patch (This also includes the Worgen models, so it's a little big, do mind), if you want specific files in clear text over pastebin or have any specific questions, please let me know and I'll get on it asap!

- Foe

https://mega.co.nz/#!sht2iJDK!W3aGPEKhY ... N_nm8QxEu4

15
Level Design / [Help] Several issues with Noggit...
« on: March 22, 2011, 04:40:48 pm »
Alright, so I'm currently working on reverting EPL and WPL back to the pre-plague days, but I'm having tons of issues so far...

First issue is water... Whenever I save the original ADT to edit it, the water disappears... I'm not the best at this so far, so I have no clue how to add water, or save it properly...

Second issue is whenever I swap out tilesets, I can swap two tilesets (too lazy to actually repain the entire zone) but when I swap the 3rd tileset, ALL the current textures except the first one (ID 0 in Taliis) gets deleted, and the first tileset is painted all over the place...

Third issue... Because of the second issue, I decided to start repainting everything, however... Some of the chunks I cant even paint on, that is if I can paint on the said ADT at all...

Those three are my main issues so far, I might edit in more as I go along..

Oh, a couple posts down, I saw someone mention that a few things would be fixed in the new version of Noggit, but the post was from early 2010.. Is Noggit still being updated/supported, or is it dead?

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