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Content creation => Level Design => Topic started by: Calibur on January 18, 2012, 02:28:41 pm
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Hello.
I pulled some adts from Emerald Dream and extracted the alpha maps from one of them. Then I used noggit to retexture it, but when I tried to open the adt in Taliis again, I got errors telling me that it could not find MCLQ. Which to my understanding has something to do with water, and that doesn't make a lot of sense since there is very little water in Emerald Dream, and none was present or has ever been present on this adt.
Edit: I uploaded the wrong image, but it doesn't matter. Here I ran offset check on one of my old ads. I have trouble with holes punching through the borders of certian chuncks, some of you might remember my previous posts regarding this issue, I figure this could have something to do with it.
[spoiler:3blmtbrt](http://filebeam.com/b8675f5d86c6b2a8edbbde7b737772eb.jpg)[/spoiler:3blmtbrt]
Noggit can still load it just fine, though.
3.279 (windows xp compatible)
win7, 32 ultimate
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Normally you can re-open your adts in Taliis after re-saving them in Noggit 104.