This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bolla

Pages: [1]
1
Level Design / Re: [QUESTION] How to teleport to continent by portal?
« on: March 23, 2013, 09:30:24 pm »
Quote from: "Steff"
There was a tutorial about this some days ago.

viewtopic.php?f=61&t=4159

Oh, thanks !(its still NOT solved yet), it doesnt have to be a dungeon right?

2
Level Design / [QUESTION] How to teleport to continent by portal?
« on: March 22, 2013, 08:31:48 pm »
Hi, the other day i made a continent on my server and i would like to know how to teleport to it by a portal ( or a transport npc), i mean NOT by .go xxx xxx ....   . I was seeing a tutorial but it says Teleport trougth portal (not yet).
So, going to the thing, How i teleport to my continent with a portal (or a transport NPC) , if someone could answer this ( i think is stupid question but maybe is hard   :roll: ) question.

I upload some photos to you to see my beauty (the beauty of my continent not my face):
[attachment=0:3aji3wk1]Beauty.png[/attachment:3aji3wk1]

3
Level Design / [USEFUL][STUFF]Tauren removed fences.
« on: March 21, 2013, 08:38:58 pm »

Tauren now without that fences



Hi im here not to giving a "hack" ('cause i now a lot of people is going to say "Model-editing is for making levels not for mess up the game).

I made this because i ALWAYS hate that tauren have to go a long ride along the world for going to the nearest town, before i know model-editing i was trying to escape those fences by bugging myself or something else.

NOW that i know model-editing bugging? , no , jejeeje.

first here an image:


Now the patch of course ;) :
[attachment=0:1qvsdgni]patch-z.rar[/attachment:1qvsdgni]

4
Level Design / Re: [QUESTION] Taliis save broken adts?
« on: March 20, 2013, 09:06:06 pm »
Quote from: "Steff"
FuTa is the tool you have to use. And ill just write a tutorial for it in the beginnerst tutorial series.
Thanks because im using it but it doesnt accept Eluo template of alphamap so i have to change contrast on gimp and it is a pain on the ass :D

5
Level Design / Re: [QUESTION] Taliis save broken adts?
« on: March 20, 2013, 04:12:24 pm »
Quote from: "Ascathos"
Quote from: "bolla"
Quote from: "Steff"
And why do you use taliis for this. taliis is outdated and dont work with new adts.

Why not just use Noggit to add the AreaID to the chunks?

Also for new adts download my modding pack from the Tutorial. There is an tempalte adt included in the tools/adtAdder folder.

You can give me the link to the "Tutorial"?(please)
No. A forum area should be clear enough to see on your own.

I just found it ;) forums are great :D

6
Level Design / Re: [QUESTION] Taliis save broken adts?
« on: March 20, 2013, 03:27:49 pm »
Quote from: "Steff"
And why do you use taliis for this. taliis is outdated and dont work with new adts.

Why not just use Noggit to add the AreaID to the chunks?

Also for new adts download my modding pack from the Tutorial. There is an tempalte adt included in the tools/adtAdder folder.

The thing is that if some day (today) i want to inject alphamaps i have to use taliis (or at least Eluo use it)

7
Level Design / Re: [QUESTION] Taliis save broken adts?
« on: March 20, 2013, 03:17:01 pm »
I use taliis because with noggit i cant export .png textures or import them.


Wich tool i shall use?(noggit?,another?).

8
Level Design / [QUESTION] Taliis save broken adts?
« on: March 19, 2013, 10:32:59 pm »
Hi, the other day l opened one adt of my continent for adding a area id , on the console gives my error like : MCQL not found , broken on 0x0... etc. So i thougth fu** its my problem, closed taliis opened again, open another adt, error ¬¬ .

So i made a new wdt called Work.wdt (i have to be optimist ;) )  then i created an adt, when i saved the adt the console gaved to me errors, it said :
0x0... Want 77 found 0
256 errors
Done

Things like that.

I want to kill myself , nothing works to me :( (downloaded new taliis, nothing (errors still there));

If someone says to me how i fix this error, or if noggit can "fix" the adt, help would be apreciated.

9
Level Design / [SOLVED]My continent has random name?
« on: March 18, 2013, 07:31:17 pm »
Hi, the other day i was bored so i made a continent, i called it Utgard.

I made every change on Map.dbc (clone column change string , etc), then i compiled the adts and the map.dbc on  a MPQ file called patch-z.MPQ . The thing is that when i teleport to my continent it name changes to Duskwood: The Cemetary   :shock:   :?: . Someone can help me on what i did wrong? help would be appreciated.

(PS: Sorry for my english, im not english)

 :idea: I think that the error is that i got the Map.dbc from patch-esES-3.MQP maybe its that.

Pages: [1]