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Content creation => Level Design => Topic started by: bolla on March 19, 2013, 10:32:59 pm

Title: [QUESTION] Taliis save broken adts?
Post by: bolla on March 19, 2013, 10:32:59 pm
Hi, the other day l opened one adt of my continent for adding a area id , on the console gives my error like : MCQL not found , broken on 0x0... etc. So i thougth fu** its my problem, closed taliis opened again, open another adt, error ¬¬ .

So i made a new wdt called Work.wdt (i have to be optimist ;) )  then i created an adt, when i saved the adt the console gaved to me errors, it said :
0x0... Want 77 found 0
256 errors
Done

Things like that.

I want to kill myself , nothing works to me :( (downloaded new taliis, nothing (errors still there));

If someone says to me how i fix this error, or if noggit can "fix" the adt, help would be apreciated.
Title: Re: [QUESTION] Taliis save broken adts?
Post by: Steff on March 19, 2013, 11:23:05 pm
And why do you use taliis for this. taliis is outdated and dont work with new adts.

Why not just use Noggit to add the AreaID to the chunks?

Also for new adts download my modding pack from the Tutorial. There is an tempalte adt included in the tools/adtAdder folder.
Title: Re: [QUESTION] Taliis save broken adts?
Post by: bolla on March 20, 2013, 03:17:01 pm
I use taliis because with noggit i cant export .png textures or import them.


Wich tool i shall use?(noggit?,another?).
Title: Re: [QUESTION] Taliis save broken adts?
Post by: bolla on March 20, 2013, 03:27:49 pm
Quote from: "Steff"
And why do you use taliis for this. taliis is outdated and dont work with new adts.

Why not just use Noggit to add the AreaID to the chunks?

Also for new adts download my modding pack from the Tutorial. There is an tempalte adt included in the tools/adtAdder folder.

The thing is that if some day (today) i want to inject alphamaps i have to use taliis (or at least Eluo use it)
Title: Re: [QUESTION] Taliis save broken adts?
Post by: Ascathos on March 20, 2013, 03:46:31 pm
Quote from: "bolla"
Quote from: "Steff"
And why do you use taliis for this. taliis is outdated and dont work with new adts.

Why not just use Noggit to add the AreaID to the chunks?

Also for new adts download my modding pack from the Tutorial. There is an tempalte adt included in the tools/adtAdder folder.

You can give me the link to the "Tutorial"?(please)
No. A forum area should be clear enough to see on your own.
Title: Re: [QUESTION] Taliis save broken adts?
Post by: bolla on March 20, 2013, 04:12:24 pm
Quote from: "Ascathos"
Quote from: "bolla"
Quote from: "Steff"
And why do you use taliis for this. taliis is outdated and dont work with new adts.

Why not just use Noggit to add the AreaID to the chunks?

Also for new adts download my modding pack from the Tutorial. There is an tempalte adt included in the tools/adtAdder folder.

You can give me the link to the "Tutorial"?(please)
No. A forum area should be clear enough to see on your own.

I just found it ;) forums are great :D
Title: Re: [QUESTION] Taliis save broken adts?
Post by: Steff on March 20, 2013, 08:22:00 pm
FuTa is the tool you have to use. And ill just write a tutorial for it in the beginnerst tutorial series.
Title: Re: [QUESTION] Taliis save broken adts?
Post by: bolla on March 20, 2013, 09:06:06 pm
Quote from: "Steff"
FuTa is the tool you have to use. And ill just write a tutorial for it in the beginnerst tutorial series.
Thanks because im using it but it doesnt accept Eluo template of alphamap so i have to change contrast on gimp and it is a pain on the ass :D
Title: Re: [QUESTION] Taliis save broken adts?
Post by: Steff on March 20, 2013, 11:24:05 pm
You should use graysacle export. Then creating own alpahs is very easy