Modcraft - The community dedicated to quality WoW modding!
Content creation => Level Design => Topic started by: bizzlesnaff on December 23, 2014, 08:29:15 pm
-
Hallo ;)
I've got a Problem with my custom Patch. I've followed the Tutorial (http://modcraft.io/viewtopic.php?f=81&t=3992) and finished my work with noggit. Then i tried to go ingame and an error occurred.
This application has encountered a critical error:
ERROR #134 (0x85100086) Fatal Condition
Program: C:WoWModdingClient335aTestWorld of Warcraftwow.exe
CMap::LoadWdt() failed WorldMapscustomcustom.wdt
I've checked the dbc in the patch and the server. Everything looks right.
Thanks for all help i get ;)
Bizzlesnaff
Ich packe die Beschreibung auch nochmal in Deutsch dazu, falls mein Englisch zu schlecht ist ;)
Also, ich habe nach dem Tutorial hier von der Seite versucht und alle Schritte mehrfach überprüft. Ich bin mir also (sehr) sicher, keinen Fehler gemacht zu haben. (Wobei dann kein Error auftreten würde)
Naja, auf jedenfall bei meinem ersten InGame Test habe ich folgenden WoW Error bekommen.
This application has encountered a critical error:
ERROR #134 (0x85100086) Fatal Condition
Program: C:WoWModdingClient335aTestWorld of Warcraftwow.exe
CMap::LoadWdt() failed WorldMapscustomcustom.wdt
Ich hoffe mir kann jemand helfen. Könnte es daran liegen, dass ich zuviele ADTs dazugepackt habe? Die Map ist 62*62 Felder groß.
Vielen dank im Vorraus schonmal ;)
Bizzlesnaff
-
I've also come across this issue not so long ago. I tried to change the wow.exe, I start the game with, and it helped me so far.
-
Can you upload your WoW.exe? Maybe it help me.
-
CMap::LoadWdt() failed WorldMapscustomcustom.wdt
Uh, what? Why are you looking for problems in your WoW.exe or in your DBC files? Just start with checking if you really do have righ map name, if you really do have right WDT file name and if you have that WDT in right directory in your patch. Because for me it seems you simply didn't create WDT file for your map or you just forgot to place it into right dir in your patch.
-
I'm quit sure, that i did nothing wrong.
The names are correct the WDT is in the same folder as all my ADTs. I create the WDT more then ones and it didn't work.
-
Can you upload your WoW.exe? Maybe it help me.
http://www.mediafire.com/download/cdqtw ... +3.3.5.exe (http://www.mediafire.com/download/cdqtwdsmdnp5u0w/Wow+patched+3.3.5.exe" onclick="window.open(this.href);return false;)
-
Thank you ;)
I've tried it but now i get another error. i cant enter the server now, after the login screen i got this error:
This application has encountered a critical error:
ERROR #134 (0x85100086) Fatal Condition
Program: C:WoWModdingClient335aTestWorld of WarcraftWow patched 3.3.5.exe
Failed to read file (listfile).
now i'm really confused..:(
-
Your MPQ is broken. Recreate it.
-
WoW amazing! It work absolutly great :D
thank you very much for your help, all of you!
Thank you!
/closed ;)?
-
Well, that was to easy.
The solution worked less then 6 hours, then i get the next error:
This application has encountered a critical error:
ERROR #132 (0x85100084) Fatal Exception
Program: C:WoWModdingClient335aTestWorld of WarcraftWow patched 3.3.5.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:007B31F8
The instruction at "0x007B31F8" referenced memory at "0x00000010".
The memory could not be "read".
I've searched a solution with google and the search function. This (http://modcraft.io/viewtopic.php?f=12&t=2971) is the only thing i've found. And for me it doesn't help to paint each chunk with 4 different textures.
I have changed the whole dbcs again, build a new wdt, run every fix program i found on modcraft..it doesn't work for me..
Is there any way to handle this error? Some hack, patch, modifikation? Anything i have to change?
-
I suggest you read that thread again because it sounds like you didn't completely follow the instructions properly to fix it.
-
I'm sure, that i understand everything, but my english is too bad to explain it in a better way ;)
-
I'm sure, that i understand everything, but my english is too bad to explain it in a better way ;)
If you understood it and followed the steps properly then you wouldn't still have the error. So no, you didn't understand everything. Perhaps you made a silly mistake along the way (we all do), but the point is you didn't fix it and the solution is in that link. You merely think you successfully tried and followed all the appropriate steps.
-
Kojak, please, don't confuse this poor guy, because his error has absolutely nothing to do with previous problem.
viewtopic.php?f=12&t=2971 (http://modcraft.io/viewtopic.php?f=12&t=2971" onclick="window.open(this.href);return false;)
Main post, 3rd error.
-
Kojak, please, don't confuse this poor guy, because his error has absolutely nothing to do with previous problem.
viewtopic.php?f=12&t=2971 (http://modcraft.io/viewtopic.php?f=12&t=2971" onclick="window.open(this.href);return false;)
Main post, 3rd error.
Yes, he very clearly said he had a new problem. I thought that was obvious when he said "then i the next error" and he detailed what the error was. He even linked the same thread that you just gave him and claimed it didn't help him. I told him to re-read it because he didn't go through it thoroughly. I mean fuck, if he can't find 0x007B31F8 in that link for himself then there's not too much hope for him.
-
Ah, sorry, I have been a bit busy today and probably didn't read everything at all.
Friend, I have worked with noggit for 2,5 years now and it ALWAYS helped me. So yes, painting 4 textures does help. You mised some chunk or you have mistyped some GE ID in GroundEffectAdder, or you don't have that ID in your DBCs or you don't have your DBCs in your patch... simple...
-
Well maybe i missed one chunk, but is there no easier way? i mean..
that nearly 1k adts, thats 256k chunks...maybe i missed one...but which?
don't tell me, that u really paint each chunk fourth times...
sorry, i'm really gratefull for your help, but i'm afraid because of the work :D
-
There's no way you have 1,000 custom ADTs as, no offence, a novice. You just need to make sure all your custom/modified ADTs have 4x textures on every chunk.
-
Picture (http://www.fotos-hochladen.net/view/picx9rgo1nwbq.jpg)
I also worked with noggit a long time, but not on the same level like you ;)
Its a lot of work to paint all these chunks..;) But if there is no other way...;(
-
Try to localize which ADT is causing error. Its usually not that hard to find out, because you should get error when you're loading GEs on that chunk and GEs load at idk... 150yd? Just guessing. Use 2d paint mode, maximal radius (100) and 0,01 pressure with minimal opacity. That makes painting 4 different textures over the whole map quite easy and fast.
Another advice, Noggit just causes from time to time all GEs to crash whenever are less tha 4 different textures painted. Its quite good to just wait with applying GEs for final version of map, when you are sure that your work is done or that you are going to make just a few minor edits on certain ADTs. Creating huge map, placing GEs everywhere and then starting to design map is just a death wish.
-
Okay ;)
Thanks you ;)
I'll try it out ;)