Modcraft - The community dedicated to quality WoW modding!
Content creation => Level Design => Topic started by: Leor on September 25, 2013, 01:33:00 am
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Hello everyone,
I am trying to map a vacated area by Blizzard and I obviously have problems when I want to change the texture. On Noggit, everything goes well but in game, the mapped area causes many wow-errors.
From my research, the cause will be the GROUNDEFFECTS of which were present on the base of my chunks textures that have been found deleted when I changed my textures.
I tried swapping the basic textures to determine which were necessary and which I could change, but the result does not suit me because the necessary textures are too many (2/4) and thus prevent me from mapping correctly.
I wonder if there is not a way to completely remove the GROUNDEFFECTS on ADT without it causes WoW-error (I do not want the /console GROUNDEFFECTS 0 command).
Or whether there are other ways to solve this problem and finally to modify the empty areas of Blizzard at my convenience.
Regards
Leor
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MCNK[].ReallyLowQualityTextureingMap[][] = 0
MCNK[].MCLY[].effectId = 0
http://pxr.dk/wowdev/wiki/index.php?tit ... MCNK_chunk (http://pxr.dk/wowdev/wiki/index.php?title=ADT/v18#MCNK_chunk" onclick="window.open(this.href);return false;)