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Content creation => Level Design => Topic started by: Смердокрыл on September 26, 2015, 07:20:48 pm
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Hey!
FuTa stops generating data at 42%. Could the reason be that I have 1836 adt files to create data from? Anyway, how can it be fixed?
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Anyone?
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??
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You probably haven't given enough information for people to guess your issue from.
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You probably haven't given enough information for people to guess your issue from.
I gave all the information I have. But I'll try again:
I have 1836 adt files (more specifically, from 6_14 to 56_49). I took the template.wdl, renamed it and tried to generate data out of the adts via FuTa. On exactly 42% the program just gets stuck.
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For Sargeras' sake, its been like a thousand years since I posted this! Does anyone on this website know how to use FuTa?
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I would say that many people know how to use futa but id assume that no one is using it with that many files and i think that the problem is that there is a shitload of adts futa has to cope with but just cant handle it. Ask the developer of the tool Hanfer. Maybe he can give you a hint.
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Ask the developer of the tool Hanfer. Maybe he can give you a hint.
Thanks for advise, I sent him a pm. Though, he last wisited the website in august..
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What about using different tool (ADT Adder?) and/or divide process into more parts (for instance 4x400ADTs + 1x236ADTs)? I don't know what you want to do with all those ADTs there, so it might be stupid question. I have never even used FuTa so far.
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ADT Adder
Does it create WDLs? (tbh I dont really know what a wdl file does, so I might not actually need one)
and/or divide process into more parts
I tried this by generating the data from approximately 40% of the files, then saving the WDL, reloading FuTa and generating data from another 40% etc.
This results in something like that:
[attachment=0:z2ir69jm]wdl.jpg[/attachment:z2ir69jm]
I don't know what you want to do with all those ADTs there
Im creating a new world which is gonna be a big sea and many islands.
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It doesn't generate WDL. Btw, WDL file is for rendering terrain-based horizont behind range in which is terrain itself being loaded. Without WDL you will always see just to distance of 1024yds and no further, yuo will have clear sky behind that radius, even if huge mountains are there. WDL is for fixing such things. I actually never had WDL in any of my maps and could live without it. What is needed (for client, not or noggit at all) is up-to-date WDT file.
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Still, WDL seems quite a nice thing to have. What does the screenshot I linked mean? What is the difference between the normal and the green squares?
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That means that they are included in WDL, but could not be found in project folder, if memory serves me well.
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You mean the green ones?
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Dark gray - ADT not existing, not included in WDT or WDL
Light gray - ADT included in WDT, but ADT file itself could not be found (if memory serves me well)
Orange - ADT found in project folder and thus it exists
Green (or whatever, may be also in shades of blue or brown, it shows height map) - ADT included in WDL but ADT file itself could not be found in project file, so it either does not exist or is only somewhere in MPQs
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Green (or whatever, may be also in shades of blue or brown, it shows height map) - ADT included in WDL but ADT file itself could not be found in project file, so it either does not exist or is only somewhere in MPQs
This is really strange. I have another map with a wdl file which I didnt have any problems with, nor have I any problems with opening and editing the map in Noggit, but ALL the adts are green...
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(http://s12.postimg.org/4pvc6pl1p/tmp.jpg)
I am pretty sure about that, I have just tested that ;).
1 - these ADTs are in WDT, but not in (ProjectPath)/World/Maps/(MapName) > so they are not existing or they are in MPQs in data path, which means they probably are not modded (unless they are not in MPQ made by user)
2 - these ADTs are in (ProjectPath)/World/Maps/(MapName)
3 - these ADTs are in WDL, but again, not in (ProjectPath)/World/Maps/(MapName) > so they are not existing or they are in MPQs in data path, which means they probably are not modded (unless they are not in MPQ made by user)
Simple and logical system.
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I had the same problem with a very big map. The green ADTs are saved in your wdl but the brown ADTs are not.
When you generate your data step by step then only the last step will be saved.
I tested a bit around and found out that FuTa can handle only 700~800 ADTs.