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Content creation => Level Design => Topic started by: Piccolodmq on January 02, 2015, 06:25:15 pm

Title: FALLING TO THE GROUND ON NEW CATA ZONES (AnthonysToolbox)
Post by: Piccolodmq on January 02, 2015, 06:25:15 pm
I downloaded Anthonys toolbox big patch (4.01 to 5.4 maps etc) and my plan was to reorganize all the npcs with correct patchs etc, since they would obviously spawn and walk in 3.3.5a map locations.   When I tried to populate zones such as ULDUM, I foudn out that if you put and npc or pet (hunter or lock) in zones that didnt exist in 3.3.5a, they will fall through the ground when they walk?

Is there a way to prevent this? I guess this has to do with the npcs using the mmaps of 3.3.5a maps instead of the new maps. For example in uldum the npc walks drops to the botton of the map to sea level l(since this part is sea in 3.3.5a). similar things happens in new holes and mountain created on the new terrain in CATA, where the npc acts as if was still on 3.3.5a maps.

Can anyone guide me on the right track on fixing this?

I am guessing that mmaps from 4.06 would help.  

Thanks in advance for your help
Title: Re: FALLING TO THE GROUND ON NEW CATA ZONES (AnthonysToolbox
Post by: phantomx on January 02, 2015, 08:59:01 pm
You need Maps and maybe vmaps, also keep in mind that those 3.3.5a spawned mobs move via specific coordinates and since in cata the ground was lifted or lowered they will most likely fall or be jumping up and down as they go along.
Title: Re: FALLING TO THE GROUND ON NEW CATA ZONES (AnthonysToolbox
Post by: Piccolodmq on January 03, 2015, 12:07:46 am
Thanks for your quick reply.   How do I put the Vmaps and MMaps of cata in 3.3.5a?  Any tutorial on help on this subject?
Title: Re: FALLING TO THE GROUND ON NEW CATA ZONES (AnthonysToolbox
Post by: MR. Farrare on January 03, 2015, 07:01:06 am
Quote from: "Piccolodmq"
Thanks for your quick reply.   How do I put the Vmaps and MMaps of cata in 3.3.5a?  Any tutorial on help on this subject?
just get it from ac-web repack section as I told you before and past it in your repack