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Author Topic: Locating amount of ADTS a WMO is on  (Read 2109 times)

Gurluas

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Locating amount of ADTS a WMO is on
« on: July 04, 2013, 11:46:17 pm »
Is there anyway to locate which ADTs a wmo is on?, I am trying to port the Cataclysm Stormwind to 3.3.5, and the standard Stormwind keeps appearing no matter how many times I delete it or edit ADTs around it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Locating amount of ADTS a WMO is on
« Reply #1 on: July 05, 2013, 12:31:34 am »
Easiest way: save all adts one tile behind you can see stormwind on. To detect where it is stored, open the adts on any editor showing text, search for the wmo file name. Of it shows up, that ADT contains it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: Locating amount of ADTS a WMO is on
« Reply #2 on: July 05, 2013, 08:04:33 am »
i deleted orgrimmar like this delete orgrimmar then paint the ground verybig nearly 3 times big of orgrimmar then save oll and yes it happen orgrimmar didnot spawn by it self if you dont wanna paint just change the ground height and it will work and may god give strength
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Jøk3r

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Re: Locating amount of ADTS a WMO is on
« Reply #3 on: July 05, 2013, 09:49:01 am »
Painting the ground is not needed.
Besides Schlumpfs method (will work for sure i think)  you can just delete storwind and save every adt sw was on via menu> save current. Worked for me
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Gurluas

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Re: Locating amount of ADTS a WMO is on
« Reply #4 on: July 06, 2013, 10:50:44 am »
Quote from: "Jøk3r"
Painting the ground is not needed.
Besides Schlumpfs method (will work for sure i think)  you can just delete storwind and save every adt sw was on via menu> save current. Worked for me

Painting the ground is unfortunately necessary. The Cata zones are using Big Alpha.
So in the normal map it will look corrupted and garbled, unless you retexture the whole thing with Noggit. I wish we had a Big Alpha - Non-Big Alpha ADT converter.
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Jøk3r

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Re: Locating amount of ADTS a WMO is on
« Reply #5 on: July 06, 2013, 11:05:38 am »
Ok i didnt know that. But he ports over to 335 so it seems for me that this is not needed.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Gurluas

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Re: Locating amount of ADTS a WMO is on
« Reply #6 on: July 06, 2013, 08:46:40 pm »
Quote from: "Jøk3r"
Ok i didnt know that. But he ports over to 335 so it seems for me that this is not needed.

Indeed, but I am porting the Cata Stormwind in the Azeroth map to the Non-Cata Azeroth map.
The Cata Azeroth map uses Big alpha texturing, the Non-Cata doesn't.

Noggit cannot edit Big Alpha, and there is no converter, forcing me to re-texture it.
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matija168

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Re: Locating amount of ADTS a WMO is on
« Reply #7 on: July 07, 2013, 05:23:49 am »
i don't see how that's relevant if we're talking about placing a cata wmo in a 3.3.5 map

to me though the best way to do it is to simply replace the old SW model with the cata one. no deleting, just model swap
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Gurluas

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Re: Locating amount of ADTS a WMO is on
« Reply #8 on: July 07, 2013, 07:57:27 am »
Quote from: "matija168"
i don't see how that's relevant if we're talking about placing a cata wmo in a 3.3.5 map

to me though the best way to do it is to simply replace the old SW model with the cata one. no deleting, just model swap

The Cata SW is about 4-5 models, I.E, SW_Tradedistrict, SW_Oldtown Sw_Keep etc.
The Pre-Cata one is simply one big fat Stormwind.

Also I am porting the ADT as well, as I need the terrain too.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »