First of all, I hope I got the proper area for this. It's related to level design, so I assumed it belongs in here - "Miscellaneous" might also be a possiblity.
Hello all, I've been in progress off understand the whole concept of the ADTs. Recently, I came across the issue of ADTs done inheriting the function "to reflect" light (or rather the skybox - new to WoTLK, as far as I read). If the client has this option activated, it'll try to read the instructions and display the reflection accordingly - as the ADT itself is missing the instructions however, it'll show the familiar "green" for "Missing or failed textures". After some research, I came across the option of just setting the "Light reflection" option to off - it disables the reflection and displays the texture properly.
However, I think that is solveable. I downloaded the 010 editor and the 010 templates by schlumpf and tried around a little. My efforts were meaningless yet, so I try to get some help.
Basically, I have to set the
MTXF chunk (displayed as MTFX in the template ?) to an array of 1 and 0 that makes sense for the engine. However, I also have to set the MCLY chunk(s) to the 0x400 flag - does that mean I have to set the flag for every single chunk ? Or am I completely mistaken ?
Please mind, I am fairly new and I've been reading the hexediting and bitmasking introduction: the wiki is great, but I am not fully capable of doing it on my own. Maybe I am just doing something critically wrong ?