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Content creation => Level Design => Topic started by: Eponyx on September 20, 2015, 02:30:00 pm
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Hello guys,
I want to reduce the WoW client size by removing all existing maps (azeroth, eastern kingdoms, northrend etc) since im making everything from scratch. Does anyone have any idea how to do this?
Thanks in advance.
- Eponyx.
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Do you mean this?
viewtopic.php?f=10&t=9688 (http://modcraft.io/viewtopic.php?f=10&t=9688" onclick="window.open(this.href);return false;)
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No. he wants to delete server stuff, I want to delete client stuff. Since I will be using my own created world azeroth and stuff is being empty, taking up tons of space in my client, to reduce the client size I want to remove it (from the client).
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1- Go to the "Data" folder in the client directory.
2- Open common-2.mpq, expansion.mpq, lichking.mpq, patch.mpq, patch-2.mpq and patch-3.mpq.
3- Go to the World folder and delete the Map folder in each one.
4- Go to "operations" and "compact archive" in each file.
5- ????
6- Profit
EDIT: if you're using anything but 3.5 WLK I don't know, but it's the same idea.
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Modifying blizzlike MPQs is quite risky especialy if you don't have backups. Btw, as far as I know, it can also corrupt them, so WoW can't read them anymore.
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No. he wants to delete server stuff, I want to delete client stuff. Since I will be using my own created world azeroth and stuff is being empty, taking up tons of space in my client, to reduce the client size I want to remove it (from the client).
Actually you asked the same what i, but is my guilt for my incomprehensible english :lol:
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You still may try to delete some unwanted stuff, you still may even try to create your own patches, extract and clean old ones and replace them with a new ones. Will it work? I have no idea, quite likely won't but you never know unless you try.
All maps are in world/maps/.. folders. All textures are in Tileset/.. folders. All minimap files are in textures/minimap/.. files.
Well, I don't think there is much more to say about "how to get rid of it". Just delete whatever you want in those paths. This will still leave you huge pile of models, its up to you if you want to also reduce their numbers or not, but filtering them would be quite time consuming, especially because WMOs are full of M2s from doodad sets and you most likely won't want t modify them, so you will have to keep most of (especially indoor) models intact.
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Just make a patch repack. You can even change required mpq names with a hex editor.
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I'm interested in if it will work. But I doubt if you work with a server like TC. At least there is some work to do.
But could be interesting for a small nice minigame or a small RP-server.
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It does work in Trinity. Simply leave the dbc entries existing, but remove the data for the world files. If you then have no more reference to any teleport point, e.g. to northrend or similar, it works. Only DBC is relevant.