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Content creation => Level Design => Topic started by: frezer748 on May 05, 2011, 03:02:28 pm

Title: Custom Patch vmaps extract
Post by: frezer748 on May 05, 2011, 03:02:28 pm
Hey guys,eluo say to make damage for custom lava etc i must make new vmaps with a extracot can anyone write a guide for it? when i extract the vmaps with my custom patch and the extractor than crash the program sometime,and the folder is only 44 MB big,my other ones have 400 MB, the vmaps that i extractet he can't read in my server (trinity 3.3.5a)
Title: Re: Custom Patch vmaps extract
Post by: schlumpf on May 05, 2011, 03:11:26 pm
You may want to look at why the exporter crashed. I can't see why from distance.
Title: Re: Custom Patch vmaps extract
Post by: frezer748 on May 05, 2011, 04:29:56 pm
Quote from: "schlumpf"
You may want to look at why the exporter crashed. I can't see why from distance.


the problem is with my custom patch i have delete the patch and than it has work (extract_data) but now i reput it into my data folder the custom patch file and it crash again (on the line with map 0 ############.....) it crash but than he continue with the vmaps but my map isn't in the folder "vmaps" and the folder is 49 mb big again
Title: Re: Custom Patch vmaps extract
Post by: schlumpf on May 05, 2011, 04:47:51 pm
I know that the extractor crashes, you said that. The question is, WHERE it crashes. As in: Which line of code is responsible for the crash?
Title: Re: Custom Patch vmaps extract
Post by: frezer748 on May 05, 2011, 05:33:36 pm
Quote from: "schlumpf"
I know that the extractor crashes, you said that. The question is, WHERE it crashes. As in: Which line of code is responsible for the crash?


i don't know^^,can say/show you only the line in the cmd progress
Title: Re: Custom Patch vmaps extract
Post by: schlumpf on May 05, 2011, 06:12:38 pm
There could be bad ADTs in your patch. I don't have an idea else.