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Content creation => Level Design => Topic started by: Kobiesan on March 16, 2016, 12:15:31 am

Title: Changing the entire texture/areaID of an ADT?
Post by: Kobiesan on March 16, 2016, 12:15:31 am
I am creating a massive map and it takes a long time to change the AreaID and texture of every single ADT to what I want. So I am wondering if it's possible to select map tiles in mass amounts and change the AreaID and texture?

Example of how many tiles I'm working with.
(http://i.imgur.com/pSRQlgV.png)

Also, my map shows up black in-game if anyone knows what's up with that.
Title: Re: Changing the entire texture/areaID of an ADT?
Post by: Amaroth on March 16, 2016, 10:18:45 am
Textures and AreaIDs can be set on a whole ADT by using functions in Assist menu, I would recommend you to get familiar with whole content of that menu ;).

About ADTs being black, its not recommended to make ADTs in Taliis. Anyway, just typing "black ADT" into search gave me quite plenty of results, what about using Search tool before posting? :P

viewtopic.php?f=48&t=9333&p=54027 (http://modcraft.io/viewtopic.php?f=48&t=9333&p=54027" onclick="window.open(this.href);return false;)
Title: Re: Changing the entire texture/areaID of an ADT?
Post by: Kobiesan on March 16, 2016, 10:33:18 pm
Quote from: "Amaroth"
Textures and AreaIDs can be set on a whole ADT by using functions in Assist menu, I would recommend you to get familiar with whole content of that menu ;).

About ADTs being black, its not recommended to make ADTs in Taliis. Anyway, just typing "black ADT" into search gave me quite plenty of results, what about using Search tool before posting? :P

viewtopic.php?f=48&t=9333&p=54027 (http://modcraft.io/viewtopic.php?f=48&t=9333&p=54027" onclick="window.open(this.href);return false;)

Yeah I figured out the black part went through my entire map and applied a shader to it.