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Messages - maldiablo

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"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creature Models for Wotlk
« on: September 09, 2017, 04:38:15 am »
Found a couple scaling issues.  The infernals spawned by the Pitt commander inside the dark portal waaay too big.  Also, at the forgotton coast, Wave Strider, Deep Strider, and Shore Strider are much bigger giants then they should be.  I edited CreatureDisplayInfo scale values to fix.  The values I settled on seem to get the models scaled back to the size they were before adding the mod.

Infernal Siegebreaker - ID 7950    - Scale changed to .9
Wave Strider - ID 10039 - Scale changed to .75
Deep Strider - ID 12812 - Scale changed to .8
Shore Strider - ID 4945 - Scale changed to .8

If I spot more scaling issues that I can fix I'll be happy to post them. 

PS:  How'd you fix the boar scaling issue?  Did you eventually just find a way to scale the original model without it messing up? 

PPS:  I only checked this against the dbc in patch-k.  I don't know if it also exists in patch-f

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"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: September 05, 2017, 10:04:45 pm »
Found two issues when using patch k (combining legion mobs with wod character models).  I didn't test with just legion mobs, but I'm guessing it's the same:

This one is outside the ebon hold (death knight starting area):

My quick fix - entries 17693 and 25579 in creaturedisplayinfo should be GRYPHON_SKIN01 instead of Gryphon_Skin.

This one is Teldrassil - behind the big tree guy:

My quick fix was going to ID 9956 in creaturedisplayinfo and removing 'nosaddle' from the end of the entry.  I'm pretty sure the model here should be the unsaddled model, but I'm not sure how to fix that and opted for the quick texture entry fix instead.

*edit* - I'm sorry Finsternis - I meant to put this in your legion models post.  If an admin wants to move this or somebody wants me to re-post this question in the right topic, I'm fine with that.

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"Retro-Porting" / Re: [RELEASE] [WotLk]  Legion Creatur Models for Wotlk
« on: December 19, 2016, 04:40:12 am »
Quote from: "Finsternis"
Quote from: "wowmodder"
Is there any way I can modify the files to make boars a normal size?
Serverside some of the boars scale up. I scale them max down you see some of thy tiney ones in front of orgrimmar they just points but if i dont do that, the big one´s would be more big.
The new boars are rly big in the raw files and i cant scale them in blender down without errors.
So there is no way to scale them client side correct.

Is it possible that for some strange reason or another the scale values for the boars were hard-coded into the 3.3.5 wow.exe?  I've found scaling functions in disassembly and maybe there's something I can do.  I'm sure there are people that know the innards of the exe better then me, but I'm willing to give it a shot if somebody's wiling to answer some questions as I have them while I dig into this some more.

*edit* or maybe I just found some window scaling functions..  Been far too long since I looked at a PE disassembly.  Feel free to ignore me if I've made absolutely no sense of if somebody who knows more then me can and feels like offering some better clarity into this theory.

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