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Miscellaneous / [Question] CascEditor?
« on: February 17, 2017, 11:58:05 am »
Exist a CASC Editor? if we want to modify Wod it's necessary it exist?
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Miscellaneous / [Question] CascEditor?« on: February 17, 2017, 11:58:05 am »
Exist a CASC Editor? if we want to modify Wod it's necessary it exist?
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"Retro-Porting" / Re: Pandaren UV Template« on: February 16, 2017, 09:11:38 am »
you need a Wotlk ModelViewer and all the related things to panda, like all your custom blp, the converted pandaren and then the modified dbc, then you will can do your own npc's
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"Retro-Porting" / Re: Pandaren UV Template« on: February 16, 2017, 12:09:32 am »
When you have set up the uv's and converted the model, you only have to do the npc's in WoWModelViewer and make entryies in the CreatureDisplayInfoExtra.dbc and nothing more.
Then Spawn your own Pandaren NPC 4
Random / Re: What happened to the website?« on: February 15, 2017, 10:39:37 am »
thanks steff
![]() waiting for the new board :3 5
"Retro-Porting" / Re: Pandaren UV Template« on: February 15, 2017, 10:30:15 am »
you need to redo, the uv's with those template, then, you can make it in WoWModelViewer.
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"Retro-Porting" / Re: Pandaren UV Template« on: February 15, 2017, 12:35:24 am »
i cannot edit my posts...
is really annoying... 7
"Retro-Porting" / Pandaren UV Template« on: February 15, 2017, 12:34:32 am »
So i think is usefull for everyone here i post a template, to understand how to do the uv map process of pandaren
[attachment=0:osq9eua3]PANDAMALESKIN00_00.png[/attachment:osq9eua3] 8
"Retro-Porting" / Re: [UV's] Fix a bug when i am unwrapping« on: February 14, 2017, 01:30:57 pm »
Right now i think is almost finnished, but...
The tail is in low res i will try to fix it and Re-UV the entire pandaren but now is almost done, the only thing i think that left is the tail [attachment=0:177o5uih]screen.JPG[/attachment:177o5uih] 9
"Retro-Porting" / Re: [UV's] Fix a bug when i am unwrapping« on: February 14, 2017, 01:13:32 pm »
After hours of work i can tell you, the images are in a low format so the UV's aren't perfect, how we can fix it? IDK
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"Retro-Porting" / Re: [UV's] Fix a bug when i am unwrapping« on: February 14, 2017, 11:50:24 am »Quote But maybe you should do the same with the tail^^ I have to do a lot of things, then i will release the M2i and the M2, will have to do it manually, so it depends from my mood if i release it, is a lot of job, so... It's really easy if you compare it how it work but a lot of people don't know it. SO yes finally pandaren will be ported with a good port and for all people 11
"Retro-Porting" / Re: [UV's] Fix a bug when i am unwrapping« on: February 13, 2017, 10:08:40 pm »
Finally done
[attachment=1:1qh5v48s]1.JPG[/attachment:1qh5v48s] [attachment=0:1qh5v48s]2.JPG[/attachment:1qh5v48s] 12
"Retro-Porting" / Re: [UV's] Fix a bug when i am unwrapping« on: February 13, 2017, 01:13:11 pm »
I an few days i will post a UV image for an example to what you have to do to adapt the uv's it's a really simple operation
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"Retro-Porting" / Re: [UV's] Fix a bug when i am unwrapping« on: February 12, 2017, 04:42:36 pm »Quote from: "Finsternis" I said nothing about hardcoding, i didn´t know it too.^^Some races have this features ![]() ![]() 14
"Retro-Porting" / Re: [UV's] Fix a bug when i am unwrapping« on: February 12, 2017, 09:35:48 am »Quote from: "Finsternis" I answer you here how good i can. How i can do that? it just has to be hardcoded, it's only one, and i've used the photoshop action from inico, it makes the jo easyer, and they have an extra for the feeds of the pandaren, but i don't know how to hardcode the texture ![]() 15
"Retro-Porting" / Re: [UV's] Fix a bug when i am unwrapping« on: February 12, 2017, 12:27:32 am »
The question is that is well wrapped, see that image
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