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Messages - nicmercy
1
« on: February 17, 2016, 12:16:27 am »
I'm sorry it didn't work for you  It's alright, I'll find a way to solve it. Thank you for your help and time !
If you do figure out the cause and are able to fix it you should post here and share your findings just in case anyone else has the same issue.
2
« on: February 16, 2016, 07:22:41 pm »
I'm sorry it didn't work for you
3
« on: February 16, 2016, 08:50:45 am »
Stormwind water texture is completely white and blooming. All other types of water are behaving very strange - the waves are really fast and they're a mix of the old water texture and the new shaders.
I tested this on multiple wow.exe's , I created that patch several times, I tested it with yours (the pics are from yours) and the result is still the same. I'm not using any other custom MPQs at the moment.
P.S. I know that when I use the old liquidtype.dbc things seem to work, but then I just get the old version.
I'm thinking whether it has anything to do with my graphic's card, but it shouldn't , since every other patch seems to work fine - whether mine or someone else's. I'm not using any other patches. Tested this both on EnUS and deDE clients and the result is the same.
Again, I am unsure why it works for me and not for you. I tested with no other patches but the one I linked and I get perfect results. I wish I could be more helpful  On my server this is what stormwind canals looks like at night:
4
« on: February 16, 2016, 01:26:52 am »
I'm not sure what's causing your issue. Is it possible there's a conflict with another patch you're using? As I said my water looks fine everywhere... no weirdness at all anywhere.
5
« on: February 15, 2016, 08:27:10 pm »
Can anyone tell me how to install this please? 
Sure! Simply pack the two folders in the zip file into an MPQ patch and put it in your wow client's data folder.
my water is white with this newer update. Hmm I'm not sure why that is. It works perfectly for me.
You're downloading the version from December,2015 , right?
Yup from the link i posted a few posts back. I just opened the zip file, grabbed the two folders inside that zip, and added both folders to an MPQ patch. It works like a charm for me. Here's a screenie of my water using the files from the link:  and here's a download of the patch I made using those folders from the zip: https://www.mediafire.com/?0on2bopilsg2536If that patch I made doesn't work for you then I don't know what else to say. It works perfectly for me.
6
« on: February 15, 2016, 10:33:40 am »
Can anyone tell me how to install this please? 
Sure! Simply pack the two folders in the zip file into an MPQ patch and put it in your wow client's data folder.
my water is white with this newer update.
Hmm I'm not sure why that is. It works perfectly for me.
7
« on: February 14, 2016, 01:48:24 pm »
This is something I’ve wanted to do ever since the initial glitter of Cataclysm started wearing off and I realized how badly it ruined the world I loved. I’d also like to do as Morfium mentioned and repair the Park area and the charred bits of wall, etc.
So stumbling around Noggit for my first time, I noticed that all of stormwind is one big wmo (I hope I used the right term). Is the same true for MoP Stormwind/Orgrimmar? If so, could both of those wmo's be backported and inserted into 3.3.5a replacing their older counterparts? I know that the world terrain won't necessarily line up perfectly with the new wmo's but I am just curious if this is possible. I *think* SW is still a giant WMO in Cata and newer, with a couple of key differences: Vanilla-Wrath SW and Org included the ground as part of the WMO, while Cata and newer SW and Org WMOs have the ground carved out of them so terrain can take its place. This means that if you were to backport the newer WMOs you’d also have to find a way to shape and texture the ground terrain the WMOs sit upon to precisely fit the WMOs. Ah I see then! Thanks for explaining it. It makes perfect sense that it would be that way.
8
« on: February 14, 2016, 05:57:28 am »
Can anyone tell me how to install this please?  Sure! Simply pack the two folders in the zip file into an MPQ patch and put it in your wow client's data folder.
9
« on: February 11, 2016, 03:46:21 am »
If you ever manage to get new sw/org into wotlk world without changing the rest of the world, please consider sharing >_> it's something I've been stumbling my way trying to learn how to do and failing miserably. If no one else, I'd certainly appreciate having new sw/org in 3.3.5a ^_^
11
« on: February 10, 2016, 02:16:16 am »
So stumbling around Noggit for my first time, I noticed that all of stormwind is one big wmo (I hope I used the right term). Is the same true for MoP Stormwind/Orgrimmar? If so, could both of those wmo's be backported and inserted into 3.3.5a replacing their older counterparts? I know that the world terrain won't necessarily line up perfectly with the new wmo's but I am just curious if this is possible.
12
« on: February 08, 2016, 02:44:16 am »
That's a shame that all of Anthony's work seems to be gone. If anyone has it to share I know I'd be appreciative as I'm sure others would as well.
13
« on: February 08, 2016, 02:18:27 am »
I'm running 3.3.5a and am wondering if its possible to just use the stag forms for alliance and horde since I'm happy with the defaults in wotlk. Is this something that can be done? And if so could anyone provide instructions on how to do it?
14
« on: February 08, 2016, 01:24:59 am »
This is really great! Now if only I could find more retro-ported models as easy to incorporate as these!
15
« on: February 07, 2016, 10:23:04 pm »
I'd like the fixed version too if anyone can share a link >_>
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