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Content creation => Modelling and Animation => Topic started by: leeviathan on November 11, 2015, 01:36:54 am

Title: [Question] Does scaling model in Blender scale in game?
Post by: leeviathan on November 11, 2015, 01:36:54 am
Does scaling a model in Blender scale it in game? Or rather, should it scale models in game?

I ask because I made a modification to a model in blender (that whole m2->m2i->m2 business) and it came out fine except that I had scaled it down about ~%50 in Blender and its size remained unchanged in game. In theory, should it have scaled down? If so I'm thinking it might have something to do with all the m2 conversions that are required to get the model working in Vanilla. I just can't seem to get a model to scale correctly.
Title: Re: [Question] Does scaling model in Blender scale in game?
Post by: Chase on November 11, 2015, 10:04:06 pm
I think the bones in the animations ultimately scale/position the model.
Title: Re: [Question] Does scaling model in Blender scale in game?
Post by: phantomx on November 11, 2015, 11:30:17 pm
Sizing the model in blender should only be done to match the bones location, if you want to scale it up do that via creaturemodeldata.dbc

http://www.pxr.dk/wowdev/wiki/index.php?title=CreatureModelData.dbc
Title: Re: [Question] Does scaling model in Blender scale in game?
Post by: leeviathan on November 14, 2015, 02:35:24 pm
Quote
if you want to scale it up do that via creaturemodeldata.dbc

That was my first approach, but I couldn't seem to get it to work, I'll give it a shot again. Just to narrow my experiments a little, could you tell me which field to edit for scaling models (I'm scaling down, by the way, not that that should make any difference...but, you know, stranger things have happened)? I tried the obvious first--"modelScale" field--initially but it didn't seem to change anything at all.