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Messages - ZxOxZ21
16
« on: August 22, 2012, 10:16:38 pm »
Reading a tutorial must help. But therefore, you must search that tutorial, and I think there's an "Search" button somewhere on that website, find it, and use it sir.
17
« on: August 19, 2012, 10:34:37 pm »
Hello all !
Today, while I was playing with noggit I imported m2 Mists of Pandaria, those who have been circulated here of course !
Here is my problem: when I go in game, such as m2 barrels are invisible ! While Noggit shows him very well!
Anyone know why I have it this little problem ?
Thank you in advance for your help ! Have you did the edit with 010 editor, if yes, what values have you changed?
18
« on: August 16, 2012, 11:37:24 am »
Grumh, you must find that .dll on the google, and download it, you can insert it into your folder with the converter or in Windows file.
19
« on: August 12, 2012, 02:00:54 pm »
I tried to open the .exe and then I got the following error:
"The program can't start because libgcc_s_dw2-1.dll is missin from your computer. Try reinstalling the program to fix this problem."
20
« on: August 03, 2012, 02:44:30 pm »
Today I was looking on the MMOChampion to see the news, and I've found a image with Jade Forest Horde Zone, and I was looking to extract a building from WoW Model Viewer, but couldn't find it, I've opened the Mists of Pandaria Beta client. I have no idea if it's a WMO or an M2, but, can anyone look for it? ![](http://img853.imageshack.us/img853/9883/ai03.png) Thanks.
21
« on: August 02, 2012, 11:22:07 pm »
Which (struct) Camera? There is no Struct with name Camera. :?
22
« on: August 02, 2012, 02:09:37 pm »
After moving Cataclysm and Mists of Pandaria models to 3.3.5, they have no portrait, and my question is, where are them handled?
23
« on: August 02, 2012, 02:16:41 am »
You've told her / him to change the portrait, is that possible?
24
« on: July 31, 2012, 03:05:26 am »
Uhm, why in Development Zone they look okay, and on Eastern Kingdom not?
25
« on: July 31, 2012, 02:04:55 am »
So, I've took 2 objects from Cataclysm, two orc tents, and in-game they are shown correct, but about noggit... ![](http://img802.imageshack.us/img802/1830/proble.png) In-game: ![](http://img507.imageshack.us/img507/7413/wowscrnshot073112024707.jpg) I tried to spawn them on Development Land (Noggit) and they were shown correct, but why? Thanks, ZxOxZ.
26
« on: July 29, 2012, 06:24:10 am »
So, I've followed 2 tutorials how to make my own continent, but I can't actually see my new continent in Noggit, I have no idea why. I followed the tutorial step-by-step.
Anyone have any idea how, anyone can bring me a better tutorial?
Thanks.
27
« on: July 27, 2012, 01:24:53 am »
28
« on: July 27, 2012, 12:18:39 am »
I think it's because of the custom textures / tilesets you've used.
29
« on: June 25, 2012, 12:50:05 pm »
You can make an custom item, use Spell ID 33208 (Dummy Spell), and make the Use: Use Details using Item Description. All you have to do is to remove Quotes from Item Descriptions and use the Color Tags, like:
|CFF07F800 Use: Teleports the caster to Silvermoon City. |R |CFF07F800 - That's the Color of the Green Text from Consumable Items.
And after, you can script in Lua the item. If you need more help with that feel free to contact me.
Also, I'm gonna post a thread soon how to remove the Item Description's Quotes.
30
« on: June 25, 2012, 12:01:11 pm »
If you are using ArcEmu, you can make Transmogrification with Lua.
Let me show you an example:
local OBJECT_END = 0x0006 local UNIT_END = OBJECT_END + 0x008E local PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x00A5 -- Main Hand Slot.
player:SetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID, Transmogrification Item Entry ID) So, basically you have to change the Transmogrification Item Entry ID with an in-game item.
You can also check if player main hand weapon is an sword, an axe or an polearm by checking it's entry id, and then make an world query and check for the subclass in Items Table.
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