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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: sevike777 on October 02, 2014, 06:37:42 pm
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How can I change Cataclysm character models that they look like the WoD models? sorry for english but anyone who understand can link me how can I download the new character models for Cataclysm?
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Extract WOD char models from Wod ?
Load them into Bledner by M2I ReUvmap Fix Geosets ?
profit ?
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Somebody who made it, please upload and link me! I dont understand the model edit but if there is a MPQ file (patch or something) please link here.Somebody already made the new models to cata, somehow he can upload that file.
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Warning: Leecher Detected.
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Extract WOD char models from Wod ?
Load them into Bledner by M2I ReUvmap Fix Geosets ?
profit ?
If WOD chars have more vertices then old models would that be a problem?
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Everysingle WoD Char that was upgraded has more Vertexis and nope its not problem ( big ) cuz WOW have 20k poly limit at 335 we need to scrach up that model little bit and mainly Skin Files are cancer with additional geosets .. making Character models is like .....
"For F do 1, 666 Print(Word(Vulgar, x))"
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Does anyone have a 4.3.4 cataclysm client that can run custom patches? I am trying to add the races into my wow but the client just wont load the model. How come everyone managed to port the models to MOP and WOTLK but cata refuses to accept the models and wont load them at all
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Does anyone have a 4.3.4 cataclysm client that can run custom patches? I am trying to add the races into my wow but the client just wont load the model. How come everyone managed to port the models to MOP and WOTLK but cata refuses to accept the models and wont load them at all
Put the patch in you Data/Cache/ folder. Replace the old SoundCache-Patch-15595.MPQ or whatever the hell it's called. Then you should be good. But I'd warn you that if you're using the Windows version of Cata, custom patches can sometimes permanently corrupt your client. I recommend downloading the mac version, it runs on Windows just fine.
Here's the download: http://www.mediafire.com/download/wlbpg ... PB.torrent (http://www.mediafire.com/download/wlbpgjg05lbzocy/World_of_Warcraft__Cataclysm_4.3.4enGB_%2815595%29_MAC.8215428.TPB.torrent" onclick="window.open(this.href);return false;)
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Facials and Scalp texture release. The screenshots below are without facials and scalp
https://www.dropbox.com/s/3mfrayj24qjsy ... h.rar?dl=0 (https://www.dropbox.com/s/3mfrayj24qjsyoz/WoDpatch.rar?dl=0" onclick="window.open(this.href);return false;)
Includes these races:
(http://i.imgur.com/Rz38DRz.jpg)
(http://i.imgur.com/AcSedSy.jpg)
(http://i.imgur.com/zRlQUVs.jpg)
(http://i.imgur.com/haelcfN.jpg)
(http://i.imgur.com/UlHtq16.jpg)
(http://i.imgur.com/gwtisyB.jpg)
(http://i.imgur.com/xV9FN9i.jpg)
(http://i.imgur.com/W8zsnw6.jpg)
(http://i.imgur.com/XGLTa23.jpg)
(http://i.imgur.com/FIDJ018.jpg)
(http://i.imgur.com/xVd7Iux.jpg)
(http://i.imgur.com/zAdythf.jpg)
(http://i.imgur.com/0nREsLr.jpg)
(http://i.imgur.com/4l5AMru.jpg)
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Facials and Scalp texture release. The screenshots below are without facials and scalp
Thoose images you are showing are from Cataclysm? O_o
I have your rar from dropbox link but the MPQ inside has a name that looks like related to sounds... :s
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Facials and Scalp texture release. The screenshots below are without facials and scalp
Thoose images you are showing are from Cataclysm? O_o
I have your rar from dropbox link but the MPQ inside has a name that looks like related to sounds... :s
Ever since the release of 4.3.4 that's a necessity somewhat. You put that file in your 'Cache' folder which you can find inside of your 'Data' folder. Don't let yourself be fooled by the fact it's called 'SoundCache-patch-15595', it does not contain sounds (some do, if it's a sound patch of course) and is just done because otherwise 4.3.4 tends not to load your patch if it does not have a name like that. That is in fact a working version of the WoD models for cata with some small minor issues (long capes trolls, earrings dwarven, etc..), but it's definitely a very good release and I recommend using it if you want WoD HD models in Cata.
Kind regards,
DJScias
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WoW Im amazed, everybody was saying that it was super difficult to achieve the port to Cata compared to porting to MoP. And you did it!! :D
Sadly IM on 4.0.6 but the server is gonna update to 4.3.4 soon, so I´ll save your patch for then!! :)
Or would be possible to apply it to my 4.0.6?
Anyways, Thank you very much! :D
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WoW Im amazed, everybody was saying that it was super difficult to achieve the port to Cata compared to porting to MoP. And you did it!! :D
Sadly IM on 4.0.6 but the server is gonna update to 4.3.4 soon, so I´ll save your patch for then!! :)
Or would be possible to apply it to my 4.0.6?
Anyways, Thank you very much! :D
Hello there,
If you know how to hex edit, you should be able to.
Correct me if I am wrong, but from last time I attempted 4.3.4 -> 4.0.6a model edits all I had to do was set the values of the following line (corresponds to 0110h) to zero: nCameras, ofsCameras, nCameraLookup, ofsCameraLookup. However I've only done NPC models in the past and that seemed to do the trick. This was done with 010 Editor and the m2 template.
In the case of player models, you'll also have to change CharSections.dbc to work with a native 406a version of it, this is the same for CreatureDisplayInfo.dbc and CreatureModelData.dbc. Your best bet is to look at each of those three and try to merge the lines that were specifically made for the WoD characters into the 406a DBC's.
So after hex editing and merging DBC's.. This should in theory work, however I've not tested it and it's been a long time since I've done a port like that.
I hope this info helped you out somewhat, if you need more then feel free to make a post I suppose.
Kind regards,
DJScias
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Wow, thanks for all that info, seriously, ty! :)
Regarding all the steps you gave me. I think I could be able to do it.
However 've never touched any WoW files.
I guess before doing your steps I'd first need to extract the contents from the MPQ file you provided, right?
And maybe after I'd need some kind of software for being able to edit those files?
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Wow, thanks for all that info, seriously, ty! :)
Regarding all the steps you gave me. I think I could be able to do it.
However 've never touched any WoW files.
I guess before doing your steps I'd first need to extract the contents from the MPQ file you provided, right?
And maybe after I'd need some kind of software for being able to edit those files?
Hello there.
The list of things you'll need (some links are phantomx's adf.ly because his links are awesome):
- 010 Editor (http://adf.ly/rpQvJ)
- 010 Editor Templates (http://adf.ly/t7ny7)
- MPQEdit 3.2 (http://adf.ly/t7oQu)
- DBCUtil (https://www.dropbox.com/s/aph2dp6j339oa6u/DBCUtil.rar?dl=0) (I prefer this over MyDBCEditor)
- Notepad++ (http://notepad-plus-plus.org/)
- Patched 406a client (https://www.dropbox.com/s/5xrhgvh30dr97ou/WoW.exe?dl=0)
Let's try to put this in simple steps of what you should do, mind you that again this is all a theoretic way to do it as I'm not actually going to do this myself.
Step 1 - Extracting
After downloading the WoD HD patch and extracting this you'll have a folder called WoDpatch with two files in it: 'SoundCache-patch-15595.mpq' and 'WoW.exe'.
You want to open up MPQEdit 3.2 and drag that MPQ file into it so it will display the MPQ structure. There are two things you could do here and the first one would be to extract that structure and make a new patch with it, but since we're only changing the DBCs to work with 406a we'll do something else.
The way I'd personally go, less time-consuming, is to extract the folder called DBFilesClient with MPQEdit. This'll create a folder with three files on your computer: 'CharSections.dbc', 'CreatureDisplayInfo.dbc', 'CreatureModelData.dbc'. These three files are basically modified 434 DBCs that have the WoD HD models added to them.
Now you'll have to find yourself those three 406a DBCs, you can use google or ask whoever has them to share them with you. (I don't have them myself, no 406a client.)
Step 2 - Modifying the DBC's
Now that you'll have the three 406a DBCs and the three modified 434 DBCs in, hopefully, two seperate folders. You'll drag these DBC files (you can have them all selected, this doesn't matter) on the 'DBCUtil.exe' program and it will convert them to .csv files.
You can open these .csv files with Notepad++ and that's how we'll be modifying them. We'll start off with 'CharSections.dbc' as this one is probably the easiest.
Considering between 406a -> 434 there were no new races added nor any actual changes made to these races all you should do is copy over the contents from the 434 version of this DBC to the 406a DBC. Basically this will change all the blp files to use _HD instead of the normal versions provided. (Again, this is theoretical, I am not doing this myself.)
Next up will be the 'CreatureModelData.dbc' file, after converting this one scroll down to the bottom of it to see the latest line. I will provide you the lines you have to add in a pastebin link and all YOU have to do is change the 'xxxx' to increment from the last number. So if the last number was, in example, the number 4000 you will then call the first line in the pastebin 4001, second line 4002, etc... Here's the link to the pastebin (http://pastebin.com/5dex1P0B).
You do not need to convert the 434 'CreatureDisplayInfo.dbc' as for this patch to work, in theory, you'll just add in the native 406a version of this one.
After modifying these three files, you'll convert them back to their .dbc counterparts. If this file is generated without issue then you're done with the DBC part.
Step 3 - Modifying the M2's
As I explained in my prior post, you'll need to do some hex editing in regards to the m2 files to make these work in 406a. This, once again, is a theory as I've had to do this with creature models and never had to do this with character models. It's up to you to do this step or not.
Open the MPQ again with MPQEdit and go to the 'Character' folder, now from each race you want to go in the 'Male' and 'Female' folders and take the m2 files out (DwarfMale.m2, DwarfFemale.m2, etc..). The m2's you'll find in the patch are the HD ones, so don't worry if they don't contain the '_HD' part in their name.
Once you've gotten all the m2's from every race, you'll open them up one by one in 010 Editor. Load up one of the m2's and then go towards the top menu and select 'Templates'. To make this easy for future edits, you'll choose 'Edit Template List...' and a new window will open. Choose 'New' and give it a name like 'M2 Template', afterwards when it asks for File Name click on the folder icon to open up a new window so you can search for the 010 editor templates that you downloaded at the top of this post. Choose 'M2Template1' and check the 'Run on Load' (checked by default) option. Now just choose 'OK' to close the window.
Now what you will do on each file is once you open it, you will go to 'Templates' and choose 'x. M2 Template' (where x is the number 010 will give it). Let it run and eventually it will say that there was an error, choose 'cancel' as you don't have to worry about this. Then click on the small arrow pointing right next to 'M2_File' and it will then show you more of the m2's contents.
Move down to 'nCameras' (line 0110h) and change this value to 0 (0h in the 'ofs' cases), you'll do the same with 'ofsCameras', 'nCameraLookup' and 'ofsCameraLookup'. After these four values are set to 0 ( / 0h) you will save the m2.
Do the above for every m2 that you extracted, you don't need to add the m2 template again but you will have to choose it each time in the 'templates' list.
Step 4 - Fixing up your MPQ
For all intents and purposes we'll continue using the same MPQ that was provided to us.
Open up the same MPQ again with MPQEdit that you extracted the DBC files from the first time and open up 'DBFilesClient' again. In this map you'll now place your modified 406a 'CharSections.dbc', modified 406a 'CreatureModelData.dbc' and your native 406a 'CreatureDisplayInfo.dbc'. Make sure you add in the right DBCs, double-check if need be.
Afterwards add the m2's again to their respective place, DwarfMale.m2 in example goes to Character/Dwarf/Male. Make sure it gives you an overwrite prompt so you're sure you've put it in the right place.
After overwriting the DBC's and M2's inside of the MPQ, you can then close MPQEdit.
Step 5 - Make it work with 406a WoW
There are two ways this will work, I'll explain you both ways.
The first way is to stay like you do in cata, however this one might actually not work as the idea of 'SoundCache-patch-15595' was only introduced ever since 434, but nevertheless I'll show you this way.
Copy, never cut as you want to keep a backup in case it fails, your new 'SoundCache-patch-15595.mpq' to your Data/Cache folder of your 406a client (after deleting both caches of course, so WoW can load everything anew). You then open up your 406a client by using the WoW.exe I provided at the top of this post. If everything loads and you can get into your character list and see the WoD HD models then it's probably working. Get in-game to actually see if your game won't crash. If that isn't the case, then you should be fine.
The second way is to use the old patch name way as it was in 335a, from what I remember during my 406a times this still worked. So in case the first way doesn't, try this one.
Copy, never cut as you want to keep a backup in case it fails, your new 'SoundCache-patch-15595.mpq' to your Data folder of your 406a client (after deleting both caches of course, so WoW can load everything anew). RENAME 'SoundCache-patch-15595.mpq' to 'wow-update-100000.mpq' (in example).
You then open up your 406a client by using the WoW.exe I provided at the top of this post. If everything loads and you can get into your character list and see the WoD HD models then it's probably working. Get in-game to actually see if your game won't crash. If that isn't the case, then you should be fine.
So, that should be everything in detail. I'm sorry if some parts are overly detailed or perhaps a bit weirdly explained, English is my third language. If you've got any more questions then feel free to post them here, but all in all this should help you out.
Just to put it out one more time though: This should work in theory, I've not tested this nor am I probably going to as I don't own a 406a client anymore.
I hope this helped you and kind regards,
DJScias
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I can't wait until you make all models to cata!
Good job!
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Fixed the old humans and night elfs models loading in the caverns of time illusions. Now the new models will load when u have the human or night elf illusion in caverns of time. Download link is the same
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Fixed the old humans and night elfs models loading in the caverns of time illusions. Now the new models will load when u have the human or night elf illusion in caverns of time. Download link is the same
You are the best!
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I got it to work on a 4.3.4 realm. Only the player models are affected, NPCs didn't change (but it's cool anyway). There is a problem with hair. Some hairstyles don't show up. My female dwarf finally got a pretty face, but at cost of getting bald.
I checked other races ant this is what i noticed: Draenei and Undead models are not yet in this patch (I know, not done yet, I've seen the screenshots). Dwarves and Night Elves have problems with hairstyles - some of them dont show resulting with characters getting bald (looks weird). A human NPC had messed up textures on his hair. And female Dwarves' earrings turned green.
Good job anyway :)
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Any news?
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Works perfect, good job and lot of credit's to you!!
Only thing i realy miss are the undead's hope they can be fixed :)
patiently waiting :roll:
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I'm a tad curious, I was trying to replace a texture with the hd mag'har ones ( added the facelower aswell ) but it ended up giving me an error for some reason when retrieving character list, without the texture replacement it doesn't - is there something I have to do with the blp files in order to avoid said error or do I need to recompile the entire patch for it to work? ( I dragged it into the MPQ file to replace the required .blps )
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I'm a tad curious, I was trying to replace a texture with the hd mag'har ones ( added the facelower aswell ) but it ended up giving me an error for some reason when retrieving character list, without the texture replacement it doesn't - is there something I have to do with the blp files in order to avoid said error or do I need to recompile the entire patch for it to work? ( I dragged it into the MPQ file to replace the required .blps )
You miss CharSections.dbc editing for new blps, as I understand.
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I have related questions too.
Can anyone explain me why the CreatureDisplayInfo.dbc is there (in Konattchi's patch) ?
Cause his patch contains only Player models.
What is its function in this case? Which rows are changed?
Is CreatureDisplayInfo.dbc here only for CoT illusions?
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Yes it's for CoT he changed a bunch of ID's there, like adding the new *racename*_NPC model to correctly match all the NPCs with old model and some new models to PC characters
In my case i changed my DBC to get PC models like 100049 instead of 49 for HuM and all my NPC use old model and i do not use CoT too much, because i run a RP server, lol.
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I'm a tad curious, I was trying to replace a texture with the hd mag'har ones ( added the facelower aswell ) but it ended up giving me an error for some reason when retrieving character list, without the texture replacement it doesn't - is there something I have to do with the blp files in order to avoid said error or do I need to recompile the entire patch for it to work? ( I dragged it into the MPQ file to replace the required .blps )
You miss CharSections.dbc editing for new blps, as I understand.
Nope, it seems the textures had been altered somewhat, I managed to solve it though!
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Any update on the undead models? i would love you!! <3
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Any update on the undead models? i would love you!! <3
(http://puu.sh/dt9h4/094a02246e.jpg)
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@phantomx Just wow :D hope that you can port it properly to 4.3.4
Anyway seems like i'm having more WoWerrors since i installed patch, any solution for that?
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Thats realy nice! respect man, i wish i was capable of doing that stuff!
You also got the male models to work ?
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Any update on the undead models? i would love you!! <3
(http://puu.sh/dt9h4/094a02246e.jpg)
What's that HD text you have there? Your character name looks so much better than any text I have in WoW.
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Thanks for the models, they are ok for me :D !
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Great work but dropbox close the file :/ (error509 Too many download ! GG :D)
£dit : Repluoad old version by "Inseminatori Folli" https://mega:#!RM9iwS7L!EdMVUTbHnUJqk9E ... 5BqiMbum5M (https://mega:#!RM9iwS7L!EdMVUTbHnUJqk9EnoQQFRZpcK_-iskTsW5BqiMbum5M" onclick="window.open(this.href);return false;)
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i downloaded the mac version and this patch worked just fine, but when i change the language to portuguese, i get a error message:
"cant estabilish the fluxe of data"(in portuguese,i tried to translate)
how i can fix this and use this patch with wow in portuguese?