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Author Topic: [TUTORIAL] Custom NPC  (Read 16941 times)

MR. Farrare

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Re: [TUTORIAL] Custom NPC
« Reply #15 on: July 25, 2013, 05:21:26 am »
Quote from: "Ascathos"
Quote from: "Fidena"
How come when I export the model from Model Viewer, it comes out as a .3ds file, not a .tga?

Depends on version I assume. But you should get both, a .tga and a .3ds.

is there a way to export 3ds in new modelveiwer

SRRY I DID BY EDID ANOTHER PHOTO NOW I CAN CREATE A NPC WHITH MOP ITEM YAY
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TUTORIAL] Custom NPC
« Reply #16 on: July 25, 2013, 09:54:58 am »
Use X3D export and then the generated Texture with added _1.
Its the same and works. 3ds crash often the client.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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MR. Farrare

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Re: [TUTORIAL] Custom NPC
« Reply #17 on: July 25, 2013, 02:36:51 pm »
Quote from: "Steff"
Use X3D export and then the generated Texture with added _1.
Its the same and works. 3ds crash often the client.

ty i did it but not like that i did the hard way by deleting an old 3ds image and replace it whith the X3D image lol
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tuskeh

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Re: [TUTORIAL] Custom NPC
« Reply #18 on: April 23, 2014, 06:10:09 pm »
I've been playing around with trying to create a Custom NPC for a while now, and I've not had any luck. Whenever I create a new NPC, the hair doesn't work; it shows, but it is completely untextured. I've done everything to the letter as far as I'm aware, and I don't know what to do to fix this. Any suggestions would be appreciated.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Tuskeh

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Re: [TUTORIAL] Custom NPC
« Reply #19 on: April 23, 2014, 06:25:45 pm »
Quote from: "Tuskeh"
I've been playing around with trying to create a Custom NPC for a while now, and I've not had any luck. Whenever I create a new NPC, the hair doesn't work; it shows, but it is completely untextured. I've done everything to the letter as far as I'm aware, and I don't know what to do to fix this. Any suggestions would be appreciated.

Welp, I solved the problem - the BLP converter was rubbish. I replaced it with the one in the tutorial section, and it worked great.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

NewGotham

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Re: [TUTORIAL] Custom NPC
« Reply #20 on: April 24, 2014, 06:15:01 am »
It's worth keeping this handy:

In the creature_template database, ModelID refers to creaturedisplayinfo.dbc
Column 3 in CreatureDisplayInfo.DBC is the entry in CreatureDisplayInfoExtra.DBC.
The entry in CreatureDisplayInfoExtra.DBC determines clothing, geosets and skin/textures.

That means every unique combination you make is going to require two DBC edits and two database entries (creature_template and creature_model_info for the bounding box).

However, if you're making custom textures (and really, who isn't?), it's infinitely worth it to have a few dozen (if not hundreds of) custom NPCs with unique textures on unique combinations instead of just making copies under creature_template and renaming them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ariuss

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Re: [TUTORIAL] Custom NPC
« Reply #21 on: May 25, 2014, 01:42:00 pm »
Well got a kinda funny problem. I've made everythingh (right in my opinion) but still texture in game didn't changed.
CreatureDisplayInfo.dbc - [attachment=2:t4vpyouv]CreatureInfo.jpg[/attachment:t4vpyouv]
CreatureDisplayInfoExtra.dbc - [attachment=1:t4vpyouv]CreatureInfoExtra.jpg[/attachment:t4vpyouv]
MPQ file - [attachment=0:t4vpyouv]MPQ file.jpg[/attachment:t4vpyouv]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Valkryst

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Re: [TUTORIAL] Custom NPC
« Reply #22 on: June 04, 2014, 05:04:22 am »
Just a quick note. None of the images in the OP seem to be working.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Tuskeh

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Re: [TUTORIAL] Custom NPC
« Reply #23 on: July 01, 2014, 06:12:39 pm »
I'm having a problem with the hair again - I can't get it textured in game. The armor works, the skin works, the hair is just untextured. I've tried everything I can possibly think of - dozens of different BLP converters, converters that go straight from TGA to BLP, different ModelViewers. I've gone over the DBC edits over and over again and I can't find any errors. I just keep getting the hair problem. Do you folks have any suggestions? It's driving me insane.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »