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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: PhilipTNG on March 30, 2015, 03:03:13 pm

Title: [RELEASE] Fandral Scorpion for 2.4.3 TBC
Post by: PhilipTNG on March 30, 2015, 03:03:13 pm
Still working on the M2 port to TBC, here's the Fandral Scorpion model, Right now It only has 4 animations(walk, run, strafe, and one of the idles), when I tried to port more, it caused the game to either crash or create a very annoying strobe/flicker effect.  Particles are converted.  Anyway download below for anyone that wishes to nab a copy of it and check it out. Again this is for 2.4.3 Wow, if you try it on a higher version of the game, it won't work because the format is drastically different.

[media:1m305vb1]https://www.youtube.com/watch?v=VGJlO5iObWA[/media:1m305vb1]

(http://puu.sh/gV7cR.jpg)

Right now I have it set up as a Deer Model replacement, That said I'm using the morph ID 347 , it's easier to do tests with replacements versus making new dbc edits just to test a model that you're going to be throwing out within the hour.

Download Link:
http://adf.ly/1CP4ao (http://adf.ly/1CP4ao" onclick="window.open(this.href);return false;)

It is not an MPQ, So you'll have to place it into an MPQ yourself.   I did it this way because there are others like myself that hate downloading MPQ files so yeah.

Thanks to the guys that contributed to the pxr.dk wiki, it helped out a lot to get started.
Title: Re: [RELEASE] Fandral Scorpion for 2.4.3 TBC
Post by: spik96 on March 30, 2015, 04:52:53 pm
Mother of god/allah/yavhe/flying spaghetti monster

This is incredible. Like, really incredible.
You did it by hand or are you working on a converter ?
Title: Re: [RELEASE] Fandral Scorpion for 2.4.3 TBC
Post by: PhilipTNG on March 30, 2015, 09:57:55 pm
Quote from: "spik96"
Mother of god/allah/yavhe/flying spaghetti monster

This is incredible. Like, really incredible.
You did it by hand or are you working on a converter ?

I'm working on a converter but it's also being done by hand in a sense too, since you gotta do it by hand before you can make a macro :). I posted some stuff on the showoff thread in the Random section, like this dragon here that only has 1 animation and a particle that never stops lol.

On the plus side of doing this, it seems to have interested Stan84 to getting back into working on his converter. He's a hell of a lot smarter than I am so I'm sure animations won't take him long to figure out.

[media:1nwe98aq]https://www.youtube.com/watch?v=OcO5qAJa37A[/media:1nwe98aq]