This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bkam

Pages: [1]
1
Noggit / Re: [RELEASE]  Noggit3 SDL 1.1
« on: May 01, 2012, 11:58:59 am »
I think that it is because i have it now. I tried several things to solve it, but didn't work. Maybe i didn't try one, but i dont think so.

As u can see, each time i want to add wmo, there something like that in the log file

Quote
9317 - (MapTile.cpp:51): Opening tile 14, 5 ("WorldMapsIleHautsElfesIleHautsElfes_14_5.adt") from disk.
9340 - (MapTile.cpp:415): [Debug] Done loading tile 14,5.
9342 - (MapTile.cpp:51): Opening tile 15, 5 ("WorldMapsIleHautsElfesIleHautsElfes_15_5.adt") from disk.
9365 - (MapTile.cpp:415): [Debug] Done loading tile 15,5.
19092 - (MapView.cpp:418): [Debug] 103-Import.txt
19131 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

19139 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 2) 0x300-0x1
19496 - (StackWalker.cpp:1133): [Error] 010E6CBC (noggit): (filename not available): (function-name not available)
19496 - (StackWalker.cpp:1133): [Error] 010B8E67 (noggit): (filename not available): (function-name not available)
19496 - (StackWalker.cpp:1133): [Error] 7311B9DF (MSVCR100): (filename not available): XcptFilter
19497 - (StackWalker.cpp:1133): [Error] 010EDB4B (noggit): (filename not available): (function-name not available)
19497 - (StackWalker.cpp:1133): [Error] 753D339A (kernel32): (filename not available): BaseThreadInitThunk
19497 - (StackWalker.cpp:1133): [Error] 779E9EF2 (ntdll): (filename not available): RtlInitializeExceptionChain
19497 - (StackWalker.cpp:1133): [Error] 779E9EC5 (ntdll): (filename not available): RtlInitializeExceptionChain

2
Noggit / Re: [RELEASE]  Noggit3 SDL 1.1
« on: May 01, 2012, 11:43:32 am »
Wmo problems isn't solved, I can see that.

3
Noggit / Re: Noggit crashes when placing wmos
« on: April 28, 2012, 04:02:36 pm »
Yes, now i can save every models, from bigger Wmo to little m2.

I know that we don't have to put any custom mpq, but, I repeat it, i just follow my friend instruction. Maybe something else would work, but that what I did, and i have only one WoW folder.

I just noticed that when I deleted my World and DBFilesClients, but kept all my custom MPQ ( without new adt, just mpq for new races, login screen ou other things ), i could put some wmo. When i added World and DBFilesClient, I couldn't put any wmo. That why i thought too that the problem may come from one of these folders.

4
"Retro-Porting" / Re: [SHOWOFF] Cataclysm Worgen To Wotlk
« on: April 28, 2012, 12:38:35 pm »
Yes, it was 4.0.0 Soldan.

It looks like 4.2.0 model.

5
Noggit / Re: Noggit crashes when placing wmos
« on: April 28, 2012, 12:36:20 pm »
I have maybe a solution. It worked for me, but sorry for my bad english ^^

So first, i deleted all my custom mpq from my data directory ( i saved them on another folder ) Then, i have created another mpq, with my new adt of my custom map ( yes, because I could place wmo when there wasn't any custom map ) Then, I created another folder DbFilesClient ,with map.dbc, and World, Maps, MyMap ( name of my custom map ) and all the adt + wdt into.

Then, i launched Noggit, and i selected MyMap. Then, i delete all adt in the World, Maps, MyMAp (( keep the wdt ), then i save every adt in noggit ( CTRL + S into every adt ). Then i had new adt in the folder. I closed noggit and launch  it again, it worked :p

Sorry again for bad english

So, create a new mpq with only your adt, then place adt into World, Map, Mymap, launch noggit, delete all adt, and save them again into Noggit.

6
Noggit / Re: Noggit crashes when placing wmos
« on: April 27, 2012, 02:51:35 pm »
One of my friend told me that it will work with compatibility mode.

7
Noggit / Re: Noggit crashes when placing wmos
« on: April 27, 2012, 01:53:57 pm »
Steff : when i execute it with windows xp pack 3 compatibility, noggit crashes but with win  7, they dont appear

8
Noggit / Re: Noggit crashes when placing wmos
« on: April 26, 2012, 11:44:40 am »
Yes, same as u, but when I use From Text File with 279, it add all wmo and m2 hich are in the Import.txt :/

A solution ?

9
Noggit / Re: Noggit crashes when placing wmos
« on: April 26, 2012, 01:41:33 am »
Exactly the same problem

10
Hello guys,

First I want to tell u that I'm not english, so I may have a bad english ;)

Yesterday, I tried to add customs races in my 3.3.5 WoW, using latest TrinityCore.. So I followed that : viewtopic.php?f=26&t=165

But I have some problems with.

First, I wanted to add Goblins in the Horde a, Taunka with Alliance. I followed the tutorial, I just changed that, in ChrRaces.dbc :

Code: [Select]
9,1,1,0x0,6894,6895,"Go",7,7,15007,0x448,"Goblin",0,0x2,,,"Gobelin",,,,,,,,,,,,,,0xFF01FE,,,"Gobeline",,,,,,,,,,,,,,0xFF01CC,,,"Gobelin",,,,,,,,,,,,,,0xFF01CC,"NORMAL","NONE","NORMAL",0,
12,5,1,0x0,16981,16980,"Fo",7,7,15007,0x448,"FelOrc",0,0x2,,,"Gangr'orc",,,,,,,,,,,,,,0xFF01FE,,,"Gangr'orque",,,,,,,,,,,,,,0xFF01CC,,,"Gangr'orc",,,,,,,,,,,,,,0xFF01CC,"NORMAL","NORMAL","NORMAL"

Insted of taking line 12 for fel Orc, i took line 19 for Taunka. I add 12 in 2nd colum, 1 in 3rd and 7 in the 9th.

Then, I changed that too, in CharBaseInfo :

Code: [Select]
9,1,
19,1,

So each time there was FELORC, i  change it with TAUNKA, for example :

Code: [Select]
ABILITY_INFO_GOBLIN1 = "- Compétence Gobelins, ligne 1";
ABILITY_INFO_GOBLIN2 = "- Compétence Gobelins, ligne 2";
ABILITY_INFO_GOBLIN3 = "- Compétence Gobelins, ligne 3";
ABILITY_INFO_GOBLIN4 = "- Compétence Gobelins, ligne 4";
ABILITY_INFO_FELORC1 = "- Compétence Gangr'Orcs, ligne 1";
ABILITY_INFO_FELORC2 = "- Compétence Gangr'Orcs, ligne 2";
ABILITY_INFO_FELORC3 = "- Compétence Gangr'Orcs, ligne 3";
ABILITY_INFO_FELORC4 = "- Compétence Gangr'Orcs, ligne 4";

became

Code: [Select]
ABILITY_INFO_GOBLIN1 = "- Compétence Gobelins, ligne 1";
ABILITY_INFO_GOBLIN2 = "- Compétence Gobelins, ligne 2";
ABILITY_INFO_GOBLIN3 = "- Compétence Gobelins, ligne 3";
ABILITY_INFO_GOBLIN4 = "- Compétence Gobelins, ligne 4";
ABILITY_INFO_TAUNKA1 = "- Compétence TAUNKA, ligne 1";
ABILITY_INFO_TAUNKA2 = "- Compétence TAUNKA, ligne 2";
ABILITY_INFO_TAUNKA3 = "- Compétence TAUNKA, ligne 3";
ABILITY_INFO_TAUNKA4 = "- Compétence TAUNKA, ligne 4";

I stopped my work here, in the tutorial, after changing CharacterCreate.xml :

I created MPQ, changing dbc etc, and when I wanted to launch oW, wow error !

So, not bad, i deleted everything and restart with FelOrc and Gobelins. This time, my WoW didn't have WoW Error. But in my Characters Creation Menu, I didn't have icons for the new races. I deleting everything again, doing it again, and exactly the same problem : gobelins and felorc icons didn't appear.

So how can I add icons ? I want to add a custom icon for Fel'Orc ( red orc face ). I also want to add female and male models !

Yes, because when I created one, my felorc was nude,  and female didn't have model.

Then, I wanted to add FelOrc in Horde, and High Elve in Alliance. But there aren't any High Elves in ChrRaces.dbc ! It will be a problem, but what I could do is to add BloodElves in Alliance too, rename them, change their eyes color, and faction. But i don't know how.

So my quuestions are :

-I want to show the icons of my custom races. How can I do ?
-I want to add a new Races icon, how ?
-I want to add a new custom race, High Elves, with everything : model, faction, etc
-I want to add FelOrc model in the game, Male and Female.
-Why did I had WoW Error when i wanted to add Taunka ?

Thanks for all !

Pages: [1]