This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - loked

Pages: [1]
1
I restricted the links, but now it's public again! There no change about patches. :) I had a lot of requests to download them.

2
I updated the link in my previous post. You can access with the link, no more ask required. Enjoy! :)

3
There is only one, HawaiiMainLand (maybe MoP map) in patch-7. You can find all ADT files.

4
I downloaded all patch on baidu and I uploaded them on my googledrive.
You can access there.

Patch-4.MPQ ~4Go (Crypted)
Patch-5.MPQ ~3Go (Crypted)
Patch-6.MPQ ~1.8Go (Readable)
Patch-7.MPQ ~500Mo (Readable)

5
Miscellaneous / [QUESTION] [BUG] Creature model with multiple skins/blp
« on: January 14, 2015, 09:32:57 pm »
Hi Modcraft community!

For my own server, before to download the full pack MoP/Cata of Anthony's Toolbox (big thx for this work), I converted some creatures from cata to wotlk with a software and 010 editor.

Well, my problem is the following:

I've got 2 skins for Queen Azshara (white hair & black hair). As you can see on pictures attachements. My models are in differents folders.
When I .morph in the black at first, both are black, then when I .demorph, morph another model id then .morph again with the white, both are white... and this is the same for all creature with multiple skins.

I have got no idea where my problem can come.

Sorry if my english is bad, and thanks for your read.

6
Serverside Modding / Re: [Question] Time multiplicator
« on: December 06, 2014, 04:59:47 pm »
Thanks Eatos! This is run and work really nice.

But, now I've a new problem...when a player connects, the game time start with local time. Is there a specific value for change it? If you have an idea.

I think what I search is in World.cpp or not?

7
Serverside Modding / [Question] Time multiplicator
« on: December 05, 2014, 12:36:51 am »
Hi everybody! I'm there because I've a important question for my 3.3.5 Trinity server.

For more cycles of days and nights, I want an accelerated time but I have no idea where and how can I change this. If anyone has any information to help me, that would be awesome.

P.S. : Sorry if my english is bad.

Pages: [1]