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"Retro-Porting" / Re: NPC models for Finsternis HD model patch
« on: April 16, 2018, 02:58:36 am »
Oh, okay.
I'll do that, thanks.
I'll do that, thanks.
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"Retro-Porting" / Re: NPC models for Finsternis HD model patch« on: April 16, 2018, 02:58:36 am »
Oh, okay.
I'll do that, thanks. 2
"Retro-Porting" / Re: NPC models for Finsternis HD model patch« on: April 14, 2018, 03:50:58 pm »Ok here is the Goblin patch: https://drive.google.com/open?id=1HQ0GatnOD8xWeTbp6gUQ9eAT4goJsnRS Do you mind uploading it again? I prefer Finsternis' NPC models but the original goblins' models just always looked too low poly to me. :/ 3
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: December 07, 2016, 12:33:56 am »
I think he meant that he has been trying to give the NPCs the new models too, but he keeps getting the textures scrambled on them.
Not sure tho. 4
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: November 29, 2016, 08:25:38 pm »Quote from: "Finsternis" arg forgot they have two extras, not just shorts~~ No more green textures! Thanks :] 5
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: November 29, 2016, 02:28:33 am »
Yea, you're right :]
However, I just tested the patch and while, yes, the undead male texture is fixed now, the female one isn't quite fixed yet; not completely at least. See here: [attachment=0:248ynnuv]WoWScrnShot_112916_011841.jpg[/attachment:248ynnuv] 6
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: November 27, 2016, 10:48:06 pm »
Found another bug, this one is because of the head item "Blix's Eyesight Enhancing Romance Goggles" which turn all players and NPCs into female Orcs. The NPCs look fine but not the players:
[attachment=1:3ccndb1i]WoWScrnShot_112516_151121.jpg[/attachment:3ccndb1i] Also, and I'm not sure if it was already mentioned or not, the male undead when naked have a missing texture: [attachment=0:3ccndb1i]WoWScrnShot_112616_114545.jpg[/attachment:3ccndb1i] 7
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: November 19, 2016, 06:23:02 am »
Yes. I've to say this is indeed the very best (new character models) patch for WotLK there is.
Now, for me, the cherry on top would be to have just the new druid forms added to this patch because I don't care about the other Legion creatures, but you have done so much already that I don't mind that you won't do it. ![]() Thanks for these extra fixes too ![]() 8
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: November 03, 2016, 10:45:13 pm »Quote from: "Finsternis" hehe i was workin on this while u posting this, patch-B is reup ~~ with fix for this issue. Nice! You're amazing man! Thanks again ![]() 9
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: November 03, 2016, 09:23:51 pm »
That was fast! Thanks for your work and dedication
![]() In the mean time however I found a bug ![]() The npc Mathrengyl Bearwalker at Cenarion Enclave, Darnassus bugs out when I try to deliver a quest, namely "Morrowgrain Research": ![]() This is what happens : [attachment=0:2150inac]bug.jpg[/attachment:2150inac] I only have patch A + B. After disabling B it still happened and after disabling both it stopped happenening, so A is the culprit. Can't really see what is the cause of this, but since these are hybrid npcs... maybe something got switched? 10
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: November 03, 2016, 04:12:04 pm »
I agree! This is definitely the best downport for WotLK I've seen. Other than the female blood elf having the female dreanei's laughter sound I don't see any other "serious" issue; everything is pretty much flawless.
Well done Finsternis, and thank you for this amazing patch. ![]() 11
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)« on: October 31, 2016, 11:22:21 pm »
j4ckor, could the tauren you're talking about have been a taunka instead? The DBM trinket one to be more precise.
I believe I saw the same thing after someone in a raid transformed or something, but I'm not sure. 12
Resources and Tools / Re: [RELEASE] "Better" Procedural Water 3.3.5a« on: June 10, 2016, 09:10:32 am »
There are some bodies of water that appear to be too bright or white-ish, but overall looks great
![]() With Milly's MPQ I was getting "textureless" green waters and mixed up ocean waters for some reason. I (fruitlessly) changed some things in the dbc file to try to make it work, but now with yours I don't need to waste time continuing that. Thanks!
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