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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Krang Stonehoof on October 19, 2014, 10:40:57 pm
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Greetings,
Back with another question, why if I port items from Warlord of Draneor, their textures are green? I know that an item being green means it miss the texture but I'm pretty sure I had everything done right.
Thanks.
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Greetings,
Back with another question, why if I port items from Warlord of Draneor, their textures are green? I know that an item being green means it miss the texture but I'm pretty sure I had everything done right.
Thanks.
It's not only that you may be missing the texture it's also that you converted the textures wrong.
P.S
You don't need to do anything to the textures just rename them and use them don't un-convert them from blp back to blp....
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I just extracted them from Warlords of Draenor data files, using the CASC Explorer, and I didn't converted them, nor renamed them. Just placed them into my Custom Patch.
Still everything's green.
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Alright try converting them to png and making them indexed and then convert to blp with blpconverter set to /H
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How can I make them indexed?
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How can I make them indexed?
I use photoshop so unless you have that idk.
If you have photoshop open the image in it and on the top click image->mode->indexed color.
Make sure it's 8 bits.
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Yeah, looks like it fix the problem, but what is that, more exactly?
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Yeah, looks like it fix the problem, but what is that, more exactly?
Textures that are not hardcoded need to be indexed.
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But by indexing colors it also decrease the quality of the texture, right?
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But by indexing colors it also decrease the quality of the texture, right?
It does not.
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All the none hardcoded textures in wow are indexed like all the armor, hair, body, face and some creatures that don't use hardcoded so you can use the same model with a different texture.