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Messages - Shavier

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1
"Retro-Porting" / Re: [QUESTION] Ogre draenor Armor ?
« on: June 22, 2014, 10:07:20 am »
You need 010 Editor. Download SweetScape.7z from viewtopic.php?f=59&t=828
Unpack it in .../010 Editor/Data. Open .skin file in 010 Editor, to do it, click Ctrl+ F5 and choose SKINTemplate.bt, now go to new window 'Floating Tab Group' and click 'Run on File:'nameofyourskin'.skin', and like on screenshot extend 'struct SUB submeshes', look for all ID over 65000 and change StartTriangle and nTriangle to 0.

Quote from: "Rangorn"
Open skin files with 010 editor templates
Search (in each skin, 4) for submesh with id > 65000
Set StartTriangles and nTriangles to 0 for theses submeshes

[spoiler:wdjs7rsc][/spoiler:wdjs7rsc]

2
"Retro-Porting" / [RELEASE] WolfDraenor Custom Reskin Textures
« on: May 18, 2014, 01:35:16 am »
Hello!!
Since WolfDraenor have less textures than original Wolf/DireWolf so I create 15 reskins (+ 6 different logos that you can choose for your taste). Also I made a poll to see what logo is your favourite and you choose to use.

Textures::
[attachment=2:3mxug1tm]viewolf.jpg[/attachment:3mxug1tm]
1. Diseased - WolfSkinDiseased
2. Ghost - WolfSkin_Ghost
3. Coyote - WolfSkinCoyote
4. ReddishBrown - DireWolfSkinReddishBrown
5. DarkBrown - DireWolfSkinDarkBrown
6. LightGrey - DireWolfSkinLightGrey
7. FrostWolfMount - PvPRidingDireWolfSkinFrostWolf+WolfDraenorMountArmorFrostWolf1/2/3
8. Horde PvPMount - PvPRidingDireWolfSkinDarkBlack+WolfDraenorMountArmorHorde1/2/3
9. ToGC Mount - TourneyRidingDireWolfSkinDark+WolfDraenorMountArmorTournament
10. Orgrimmar Wolf Mount - TourneyRidingDireWolfSkinGrey+WolfDraenorMountArmorOrgri1/2/3
11. White PVPMount (unused or NPC) - PvPRidingDireWolfSkinWhite+WolfDraenorMountArmorHorde1/2/3

Download:
[attachment=1:3mxug1tm]WolfDraenor Skin Textures.rar[/attachment:3mxug1tm][attachment=0:3mxug1tm]WolfDraenor Armor Textures.rar[/attachment:3mxug1tm]

3
Modelling and Animation / Re: [RELEASE] Gnome Male HD (WOD)
« on: April 28, 2014, 03:38:39 am »
Find out that package with Gnome is missing Hair_00_11.blp and it's _hd version (thank you http://www.wowhead.com/npc=32748/bimble-sparkfingers for standing in Dalaran sewers), maybe your filelist for extractor was missing it.
I wanted to do other NPC's to new models but I missing most of the Tauren textures, Orc female don't have ears and sometimse legs, Dwarf female was looking good but I did not check her fully, Orc Male, Dwarf Male and Gnome Female are broken, they missing a lot of parts. Well it seems there will be much fun with blender for me and other people.

4
Modelling and Animation / Re: [RELEASE] Gnome Male HD (WOD)
« on: April 27, 2014, 08:42:48 pm »
Quote from: "stoneharry"
This looks wrong as well:


But it's not, it just sun light that made that part of hair brighter.
[attachment=0:1tccmrwq]WoWScrnShot_042714_194902.jpg[/attachment:1tccmrwq]
Hair styles from hairdresser have this problem for me too.

5
Modelling and Animation / Re: [RELEASE] Gnome Male HD (WOD)
« on: April 27, 2014, 06:52:58 pm »
[attachment=0:2lm2qy3y]WoWScrnShot_042714_182825.jpg[/attachment:2lm2qy3y]

We can see through character and I don't know why laugh voice don't work for me (other sounds are working fine)

p.s it's Wotlk

6
[attachment=0:3d5dr9e1]Cleffy.jpg[/attachment:3d5dr9e1]

Hi Cleffy! Did you lost something? You look different. Oh because you wanted to look more like your familly on outland? I see.


I removed tusks and sealed holes after them. It look's nice but nothing special or proffesional and texture is little to bright but I won't change that :E (no it's not simple wall of 3 to 4 polygons, I made it more like a cheeks)
I think to leave only two tusked Clefthoof, I'm talking about http://www.wowhead.com/npc=18398 and http://www.wowhead.com/npc=18259
What do you say? Leave or not to leave only two last tusked Clefthoof to be killed by some Champion of Azeroth

7
Modelling and Animation / Re: Fix npc face?
« on: April 21, 2014, 03:45:37 am »
Quote from: "darkvexen"
Quote from: "Shavier"
In textures/backednpctextures are almost all textures that every npc are using. If you really want to fix npc's you would need to find all tauren textures and edit faces with tanuka what will take you so much time.
so you are saying i would have to go to texture--->creature and then edit every single tauren npc to taunka?


Well I'm afraid so, because tanuka and tauren UV maping on faces do not mach. Find some different Tanuka NPCs and copy their faces in the slot where Tauren NPC face is. I think it's the only way ;/

8
Modelling and Animation / Re: Fix npc face?
« on: April 20, 2014, 06:09:58 pm »
In textures/backednpctextures are almost all textures that every npc are using. If you really want to fix npc's you would need to find all tauren textures and edit faces with tanuka what will take you so much time.

9
"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a
« on: April 20, 2014, 05:09:59 pm »
I downloaded it yesterday fine using Google chrome, maybe your Internet loose packets while downloading?

10
"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a
« on: April 19, 2014, 12:36:00 am »
[attachment=0:3g9osrbw]viewolf.png[/attachment:3g9osrbw]


My edited textures. Diseased parts are not so High res but they look fine. Ghost wolf is not as transparent as original one because old one had transparent texture in some places. I gave those for MR. Farrare for his release (if he wish to use them).

11
"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a
« on: April 18, 2014, 07:27:02 pm »
[attachment=0:lp6vuq84]Wow.rar[/attachment:lp6vuq84]
[attachment=1:lp6vuq84]WowB.rar[/attachment:lp6vuq84]

Here you go. Exe before update.

12
Quote from: "Zim4ik"
ima sexx

Nice work!! How can I convert models to M2i and open them in blender? I have an error in M2mod4 and I don't see any M2mod5 anywhere.

[attachment=0:8qnlobhm]error.jpg[/attachment:8qnlobhm]
Tried to open OrcFemale_HD (non HD works fine)

13
Mine says about runtime too but it convert models fine (every time I check in 010 if it succeed, if not try do it manualy)

14
[attachment=0:ly2cu61e]Renamer.rar[/attachment:ly2cu61e]

A little program I've done. Copy exe and bat file where your model/textures are and open
'Run ME.bat'. It will copy all m2, skin, anim and blp files that have _HD in name to folder 'rename' and it deletes _HD from those files (ex OrcMale_HD0000-00.anim renames to OrcMale0000-00.anim). Hope it saves time for some.

15
II just wanted to make it fast because my battery in laptop was running low and provide some help because write everything in filelist for extractor is pain.

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