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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: chaos1921 on October 23, 2013, 09:02:28 pm
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Hi Modcraft. I am new here but have seen alot of your devotion and hard work you put into your tools and tutorials I have learned alot from all of you and i give u my thanks for your time. I have seen alot of people wanting a converted map for 3.3.5 of Gilneas so here is the release for it. Thanks again to all the programmers who made all the tools used to convert the maps and to AnthonysToolbox for the great video tutorials, and answering my questions when i asked. I did my best on the map so please leave feedback so i can improve. Since i cant post links yet go to youtube and search Gilneas showoff and release and you will find the flythrough and download to the patch in the discription.
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Here buddy, I'll link your video for you:
[youtube:28pwpwur]http://www.youtube.com/watch?v=pg1rTW3tHKE[/youtube:28pwpwur]
http://www.youtube.com/watch?v=pg1rTW3tHKE (http://www.youtube.com/watch?v=pg1rTW3tHKE)
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The ADTs and object works perfect, but really ALL Textures are complete on the wrong place oO looking strange.
EDIT:
Bitchslap to my self... has my old converted Gilneas ADTs in the map folder, now it works great!
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Thanks Anthony for linking my video
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Thanks for the feed back Landira
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have you tried to put it directly on the right place in the Silverwood Forest?
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thinking of doing Twilight highlands as well ? :)
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As i can see on video, that gilneas is from alpha (4.0.0 (11927)) or higher, btw good for you releasing it here.
thinking of doing Twilight highlands as well ?
I dont think that you'll like twilight highlands from 4.0.0. It looks really ugly and WIP. You can convert it from cataclysm release by self, using AnthonysToolbox's tutorials, if you'll have some questions i can give you some advices (I have some experience with twilight highlands conversions already.
have you tried to put it directly on the right place in the Silverwood Forest?
In fact, you can't just put that adts to some BC=<map because from the WotLK every map using _env terrain shaders, which are not used in bc or classic. Mixing that 2 kinds of maps will cause a lot of errors, bugged textures, etc. You can turn on _env shaders in .wdt of your map and check it by self
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wo! this is fantastic! Thanks! I dont know if you want to hear about bugs? I did notice in the main city some of the small rooms u can get in but cant get out. missing a few m2 files inside buildings and a texture for one of the main fences it uses allot is missing. all stuff anyone with half a brain can track down i just didnt know how complete you were trying to make the patch. but please dont take as a criticism! this is awesome and I thank you profusely!!
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This is a release for the ADTs / The Map more then the models, Flagg :P.
Sadly it cannot be edited with noggit :(
Maybe if heightmap export and import on fresh adts with Taliis + Alphamap export and import with FUTA we can edit them on Noggit though.
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came out fantastic. I have never run round retail. seems like blizz kinda dropped the ball on the city. nice and eerie but hardly any of the buildings can be entered. just tons of doors that will never open. i love stormwind and iron forge because of their size and spaces to add shops and little hidden things. almost everything would have to be in the streets.
would makes a good town of insmouth tho.
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oh ok thats the point why my own converted ADTs crashing all time or I have Texture problems :)
I found a rift in your ADT´s but Noggit crashs when I open your Gilneas :(
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I have confirmed that this does work in noggit. Can edit and save.
(http://img706.imageshack.us/img706/977/sc8p.png)
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Yeah, but you will loose all this awesome vertex shading that makes gilneas mountains look great.
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can't you important the vertex shading in to 3.5.5 ?
or dose 3.5.5a not support the vertex shading needed for the gilneas map
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can't you important the vertex shading in to 3.5.5 ?
or dose 3.5.5a not support the vertex shading needed for the gilneas map
Wanted to say that vertex shading is available in 3.3.5, but realized that he meant that vertex shading is lost after editing in noggit.
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ah ok schlumpf thank you, i thought that the vertex shading-was only in wow cataclysm, i didn't think that vertex shading was in wrath of the lich king but what is he is trying to say that the vertex shading is lose in noggit sdl ?
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Noggit ignores vertex shading when loading, does not save it when saving. Thus it is lost as soon as you edit it.
Vertex shading was already available in WotLK.
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if i edit the sour code of noogit sdl 1.3. could i add vertex shading Texturing to noggit 1.3 Sdl, because you said noggit igron vertex shading if i Chang that around to make to that noggit use vertex shading like just noggit can texture the adt file you could make it so that noogit can to do that with vertex shading ?
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Yes.
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Hello the link is outdated someone could upload it please ?
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Link is dead PLEASE reupload.