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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: chaos1921 on October 23, 2013, 09:02:28 pm

Title: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: chaos1921 on October 23, 2013, 09:02:28 pm
Hi Modcraft. I am new here but have seen alot of your devotion and hard work you put into your tools and tutorials  I have learned alot from all of you and i give u my thanks for your time. I have seen alot of people wanting a converted map for 3.3.5 of Gilneas so here is the release for it. Thanks again to all the programmers who made all the tools used to convert the maps and to AnthonysToolbox for the great video tutorials, and answering my questions when i asked. I did my best on the map so please leave feedback so i can improve. Since i cant post links yet go to youtube and search Gilneas showoff and release and you will find the flythrough and download to the patch in the discription.
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: PhilipTNG on October 24, 2013, 02:12:06 am

Here buddy, I'll link your video for you:

[youtube:28pwpwur]http://www.youtube.com/watch?v=pg1rTW3tHKE[/youtube:28pwpwur]

http://www.youtube.com/watch?v=pg1rTW3tHKE (http://www.youtube.com/watch?v=pg1rTW3tHKE)

Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: Landira on October 24, 2013, 11:17:33 am
The ADTs and object works perfect, but really ALL Textures are complete on the wrong place oO looking strange.

EDIT:
Bitchslap to my self... has my old converted Gilneas ADTs in the map folder, now it works great!
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: chaos1921 on October 24, 2013, 01:08:04 pm
Thanks Anthony for linking my video
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: chaos1921 on October 24, 2013, 01:10:01 pm
Thanks for the feed back Landira
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: Landira on October 24, 2013, 02:19:10 pm
have you tried to put it directly on the right place in the Silverwood Forest?
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: axel0099 on October 26, 2013, 02:01:22 pm
thinking of doing Twilight highlands as well ? :)
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: Shelldon on October 26, 2013, 05:47:41 pm
As i can see on video, that gilneas is from alpha (4.0.0 (11927)) or higher, btw good for you releasing it here.
Quote from: "axel0099"
thinking of doing Twilight highlands as well ?
I dont think that you'll like twilight highlands from 4.0.0. It looks really ugly and WIP. You can convert it from cataclysm release by self, using AnthonysToolbox's tutorials, if you'll have some questions i can give you some advices (I have some experience with twilight highlands conversions already.
Quote from: "Landira"
have you tried to put it directly on the right place in the Silverwood Forest?
In fact, you can't just put that adts to some BC=<map because from the WotLK every map using _env terrain shaders, which are not used in bc or classic. Mixing that 2 kinds of maps will cause a lot of errors, bugged textures, etc. You can turn on _env shaders in .wdt of your map and check it by self
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: flagg78 on October 28, 2013, 10:50:29 pm
wo!  this is fantastic! Thanks! I dont know if you want to hear about bugs? I did notice in the main city some of the small rooms u can get in but cant get out.  missing a few m2 files inside buildings and a texture for one of the main fences it uses allot is missing. all stuff anyone with half a brain can track down i just didnt know how complete you were trying to make the patch. but please dont take as a criticism! this is awesome and I thank you profusely!!
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: phucko1 on October 29, 2013, 03:29:51 am
This is a release for the ADTs / The Map more then the models, Flagg :P.
Sadly it cannot be edited with noggit :(

Maybe if heightmap export and import on fresh adts with Taliis + Alphamap export and import with FUTA we can edit them on Noggit though.
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: flagg78 on October 29, 2013, 04:33:14 am
came out fantastic. I have never run round retail. seems like blizz kinda dropped the ball on the city. nice and eerie but hardly any of the buildings can be entered. just tons of doors that will never open. i love stormwind and iron forge because of their size and spaces to add shops and little hidden things. almost everything would have to be in the streets.

would makes a good town of insmouth tho.
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: Landira on November 07, 2013, 08:21:36 pm
oh ok thats the point why my own converted ADTs crashing all time or I have Texture problems :)

I found a rift in your ADT´s but Noggit crashs when I open your Gilneas :(
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: salagon on November 22, 2013, 04:22:31 am
I have confirmed that this does work in noggit. Can edit and save.

(http://img706.imageshack.us/img706/977/sc8p.png)
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: fearless_wind on November 22, 2013, 05:50:09 pm
Yeah, but you will loose all this awesome vertex shading that makes gilneas mountains look great.
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: holyleen on November 22, 2013, 07:11:49 pm
can't you important   the vertex shading  in to 3.5.5 ?
 or dose 3.5.5a not support  the  vertex shading  needed for the gilneas map
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: schlumpf on November 22, 2013, 07:26:36 pm
Quote from: "holyleen"
can't you important   the vertex shading  in to 3.5.5 ?
 or dose 3.5.5a not support  the  vertex shading  needed for the gilneas map
Wanted to say that vertex shading is available in 3.3.5, but realized that he meant that vertex shading is lost after editing in noggit.
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: holyleen on November 22, 2013, 07:55:02 pm
ah ok schlumpf thank you,  i  thought that the vertex shading-was only in wow cataclysm, i didn't think that vertex shading was in wrath of the lich king  but what is he is trying to say  that the vertex shading  is lose in noggit sdl ?
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: schlumpf on November 22, 2013, 07:58:41 pm
Noggit ignores vertex shading when loading, does not save it when saving. Thus it is lost as soon as you edit it.
Vertex shading was already available in WotLK.
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: holyleen on November 22, 2013, 10:26:02 pm
if  i  edit the sour code of noogit sdl 1.3.    could i add vertex shading  Texturing to noggit 1.3 Sdl, because you said noggit igron  vertex shading  if i Chang that around to make to that noggit use vertex shading   like just noggit can texture the adt file you could make it so that noogit can to do that with vertex shading ?
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: schlumpf on November 22, 2013, 10:38:18 pm
Yes.
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: Hehodas on February 23, 2017, 03:24:26 am
Hello the link is outdated someone could upload it please ?
Title: Re: [RELEASE] [SHOWOFF] Gilneas map for 3.3.5
Post by: nvrsbr on February 25, 2017, 03:27:48 pm
Link is dead PLEASE reupload.