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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: PhilipTNG on September 16, 2013, 02:34:22 pm
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===EDIT: Tutorial Up!
Link >> viewtopic.php?f=22&t=5457 (http://modcraft.io/viewtopic.php?f=22&t=5457" onclick="window.open(this.href);return false;)
(http://puu.sh/4u68l.jpg)
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The WMOs Aren't created using Gamh's 3DS/OBJ to WMO Tool. They are WMO's from MoP's retail installation. Specifically speaking 5.0.5's install(Pulled from 5.4.0, but only opened up 5.0.5's patches). So far I've only managed to get some wmos to work and if they have around 9 or less groups. Enjoy the video and images for anyone that may view it. ^_^.
[youtube:3r84tfcu]http://www.youtube.com/watch?v=Kxf3pu79qTQ[/youtube:3r84tfcu]
(http://puu.sh/4sJu5.jpg)
(http://puu.sh/4sJsj.jpg)
(http://puu.sh/4sJpq.jpg)
(http://puu.sh/4sJvb.jpg)
(http://puu.sh/4sJwD.jpg)
(http://puu.sh/4sJSK.jpg)
EDIT/UPDATE:
Scract that, I got Large WMOs to work, Images of other places:
(http://puu.sh/4tlhV.jpg)
(http://puu.sh/4tlcq.jpg)
(http://puu.sh/4tl5u.jpg)
(http://puu.sh/4tkgC.jpg)
(http://puu.sh/4tj0d.jpg)
(http://puu.sh/4tjD1.jpg)
(http://puu.sh/4tlGZ.jpg)
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Nice man!!! I was wondering if it would be difficult to do it this way. I had opened up a few WMOs to try and figure out the differences but I have been so busy with work it has gotten pushed to the side.
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Awesome work Anthony.
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Also, did you get water porting to work? I see you have the lava in Rag area of FL and I know all water doesnt have that lava texture :P
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Awesome work Anthony.
Thankya, and thanks for coming by too! ^_^
Also, did you get water porting to work? I see you have the lava in Rag area of FL and I know all water doesnt have that lava texture :P
Yeah:
(http://puu.sh/4teQ3)
Tutorial coming soon, it's so simple, now I'm wondering why no one has done it yet?... I mean it took me my whole 3 day weekend to come to this conclusion but yeah ^_^
A part of this video shows water as well.
[youtube:2ja8b9mf]http://www.youtube.com/watch?v=WTPFp_53Yz4[/youtube:2ja8b9mf]
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looking forward to it, I have some plans for some wmo i was to lazy to convert with mirror machine ^^
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looking forward to it, I have some plans for some wmo i was to lazy to convert with mirror machine ^^
Oh.. you're gonna end up redoing your MirrorMachine Wmo's after you learn this..XD.... as it takes but a mere 20-40 seconds to do it by hand when you get the swing of it and a few seconds if you write yourself a little script. ^^
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Good Job Anthony !!
Did You ever try to convert Water from mop? i mean that quality etc... ?
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Good job! I am looking forward to a more in-depth Tutorial :)
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Good job! I am looking forward to a more in-depth Tutorial :)
How much more indepth would you need it? The other things you already know how to do, such as spawning it, converting m2 files im sure you've got that down, if not, there are tutorials on here for it. getting the textures shouldn't be much of a problem since you just get the directory listings from the root wmo file and extract as needed. As for spawning it you can do it either as a game object(With Trinitycore, the Type must be 11 in the Database) or in noggit as part of the physical map.
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When I last modded, the MOP m2's were just released without shadows, and now that I return, we even got wmo's.. Me gusta :D
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Great work