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Messages - sakuranobushi

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1
Neo / Re: WoWDev - A WoW Development Suite
« on: February 02, 2015, 02:29:45 am »
Just compiled it and have been messing around with mccv. It works really nice, but I have noticed that painting on a chunk usually creates a shadow on the adt. Like if the unpainted chunks of the adt I painted looked darker than before.

2
I know I'm quite late, but thank you for this awesome release. Even though I don't feel like using a large amount of the patch, it could be useful for understanding mop files or finding info.

BTW, I've already seen people showing off this release and claiming it was all done by them, pretty lame in my opinion.

3
Development and Presentation / Re: Reign of Ysera: Eternal Dream is over
« on: November 14, 2013, 10:10:04 pm »
Well, after some time working we would like to show some screens of the zone we have been developing.









This area is really big, so, of course, it is still very WIP, but we felt that there were some screens we could show  in this phase of development.

4
In the end I just spawned some gobjects to cover the holes and closed two of the caves that way (yes, I was too lazy to do those holes TT).

I know it is not the best way to do this but... it does the job.

(a little offtopic, I managed to convert some lights and groundeffects, so now it looks a bit better ^^
I have attached an image of the final result.)

5
I've been trying to do something with them, but it seems it is just not possible to do it without some problems.

In the first one part of the hole is not covered by the model resulting in a partially disappearing mountain. In the second one there is just one hole the smallest as it can be made. Part of the terrain can be seen inside the cave, but if I make the hole bigger we have disappearing terrain again.

so... i guess it's impossible, but could the new holes system be implemented somehow (i assume it's by far out of my knowledge).

6
Well, it's not exactly the water from Cataclysm+, but in the dbc there are the remains of procedural water tests. You just have to use that liquid type and add the missing blp from cataclysm for it to work.

But it doesn't really reflect, it doesn't have ripples nor shorelines...

Edit: Exactly hyakkymaru, for most wmo you just need to remove sbom for every wmo group and make sure there are no materials with flag 0x08 in the wmo.

7
Well, the screens I have aren't as impressing as yours and there aren't so many of them, but here you have ^^

In addition to some of the models you showed up in the first post I only have the alliance battleship and the grim batol raid.

I have been trying to see why some of the models don't work for me even if I delete SBOM, and the only common trait between these wmos i've found so far is that they all have only the SBOM header, without content.

8
Thank you SO much! I've been able to convert some small raids from cataclysm/pandaria succesfully. On the other hand, some models like stormwind keep seep to crash even after doing this, so may be there's something more, or maybe I failed so bad.

Now I have to find out how to make something like your tag team converter for M2, i'm not very confident about this, but will try!

9
"Retro-Porting" / Re: [SHOWOFF] Cataclysm and MoP WMOs in WoTLK 3.3.5a
« on: September 18, 2013, 12:52:07 am »
looking forward to it, I have some plans for some wmo i was to lazy to convert with mirror machine ^^

10
Miscellaneous / Re: [Question] Adding an instance portal?
« on: September 13, 2013, 02:16:23 pm »
Well, my entry portal is in original ironforge and it does not work, so I don't think it's a problem with noggit wmos.
In addition, one of the working ones is on a custom wmo on a custom map and works with and without vmaps, the other one is also custom wmo and custom map, with vmaps and it doesn't work.
Already tried to make a test areatrigger in the ground of the second one, outside the wmo, but it doesn't work.

11
Miscellaneous / Re: [Question] Adding an instance portal?
« on: September 12, 2013, 05:59:21 pm »
That's not it because I have an exit portal on a custom map and it works ok. But the entrance portal (located in ironforge) does not work, it's not even detected with debug areatrigger.

12
Resources and Tools / Re: [TOOL] Spell Editor GUI
« on: September 12, 2013, 04:58:32 pm »
Very useful tool, it's gonna be really handy if I get it to read locales.

13
Miscellaneous / Re: [Question] Adding an instance portal?
« on: September 12, 2013, 03:41:35 pm »
I'm having the same problem on two instances. One does not have entrance and the other's exit doesn't work. Those areatriggers are definitely a pain in the ass.

14
"Retro-Porting" / Re: [SHOWOFF] Video Flythrough of Pandaria Island
« on: August 30, 2013, 03:07:20 am »
It looked almost playable in some areas. I hope someone will be able to fix the converter someday to enjoy all of pandaria in wotlk.

15
Showoff - what you are working on / Re: Kul Tiras
« on: August 25, 2013, 06:48:27 pm »
WoW! The model looks amazing, I'm really looking forward to see the city finished.

I think even though it may be looks straight ingame it could look quite good, even better with some doodads.

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