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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: PhilipTNG on September 15, 2013, 08:50:46 am

Title: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in WoTLK?
Post by: PhilipTNG on September 15, 2013, 08:50:46 am

===EDIT: Tutorial Up!
Link >> viewtopic.php?f=22&t=5457 (http://modcraft.io/viewtopic.php?f=22&t=5457" onclick="window.open(this.href);return false;)
(http://puu.sh/4u68l.jpg)



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The question ended up being about 5 paragraphs long and had 6 images, so I deleted it and made a video asking said question with video rather than static images to give a better idea of what's going on.

[youtube:zjxl01wz]http://www.youtube.com/watch?v=GAO8Rz-Qxck[/youtube:zjxl01wz]

Please don't try to simply answer my question just from reading the topic because that isn't the complete scenario as I have gotten it to load in the game.

--Got around the camera angle dissapearing issue.... hacky fix but meh.
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: fearless_wind on September 15, 2013, 08:55:59 am
Anthony, I have a little question. Can I contact you some how (I mean skype, icq or smth like that) (sorryy for off-topic)
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: PhilipTNG on September 15, 2013, 09:08:15 am
......
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: fearless_wind on September 15, 2013, 09:10:22 am
I downloaded your adt converter (the one you had compiled I mean), I converter some adts, but I can't open it in Noggit (crashes), it also crashes with turned off WMOs and M2s. So, the question - can I make a converter not to convert doodads. I need only terrain and texture.
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: PhilipTNG on September 15, 2013, 09:15:00 am
Quote from: "fearless_wind"
I downloaded your adt converter (the one you had compiled I mean), I converter some adts, but I can't open it in Noggit (crashes), it also crashes with turned off WMOs and M2s. So, the question - can I make a converter not to convert doodads. I need only terrain and texture.

The funny thing is Noggit doesn't work for me, well 1.1 does, not the 1.2.  And people have said that they've gotten the maps to load up in 1.2 but since it doesn't work on my computer, I can't really give you any advice on the topic.  I really do wish I could.

Anyway off topic, your avatar.. this song I'm listening to right now  http://www.youtube.com/watch?v=QYeqmwIRF9w (http://www.youtube.com/watch?v=QYeqmwIRF9w" onclick="window.open(this.href);return false;)   Lawl
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: fearless_wind on September 15, 2013, 09:21:34 am
Thanks, anyway.
off-topic
Really nice song, good luck)
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: PhilipTNG on September 15, 2013, 12:21:54 pm
HOLY COW!!  Crashed but my mouth is watering now!!! Lol.

(http://puu.sh/4rO6f.jpg)

It looks pretty, even though I crash upon seeing it. >.<

Especially when compared to the flat one that I made with Machinima Studios and Gamh's Creator tool:

(http://puu.sh/4rOo8.jpg)
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: fearless_wind on September 15, 2013, 12:30:46 pm
I'm still trying to make adts work in noggit.
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: PhilipTNG on September 15, 2013, 12:32:39 pm
Quote from: "fearless_wind"
I'm still trying to make adts work in noggit.

Updated my post so you can see the difference between my MachinimaStudio/Gamh'sMMQT version.  So smexy.  and goodluck to you as well. ^^


====Edit: Got it to not crash.. Vlog video of progress so far for anyone that may be interested:

[youtube:12zr5d8c]http://www.youtube.com/watch?v=KBwntHcnghs[/youtube:12zr5d8c]
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: fearless_wind on September 15, 2013, 08:49:20 pm
Quote from: "AnthonysToolbox"
Quote from: "fearless_wind"
I downloaded your adt converter (the one you had compiled I mean), I converter some adts, but I can't open it in Noggit (crashes), it also crashes with turned off WMOs and M2s. So, the question - can I make a converter not to convert doodads. I need only terrain and texture.

The funny thing is Noggit doesn't work for me, well 1.1 does, not the 1.2.  And people have said that they've gotten the maps to load up in 1.2 but since it doesn't work on my computer, I can't really give you any advice on the topic.  I really do wish I could.

Anyway off topic, your avatar.. this song I'm listening to right now  http://www.youtube.com/watch?v=QYeqmwIRF9w (http://www.youtube.com/watch?v=QYeqmwIRF9w" onclick="window.open(this.href);return false;)   Lawl

Actually, I never seen Noggit not to work at all. Mostly, it's a wrong configuration of smth.
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: PhilipTNG on September 16, 2013, 07:16:34 am
Quote from: "fearless_wind"
Actually, I never seen Noggit not to work at all. Mostly, it's a wrong configuration of smth.

I'll look into it more indepth when I get tired of this, Anyawy a little Update:

Got Lights working:

FIlename: TB_Micro01.wmo
(http://puu.sh/4sAQo.jpg)
(http://puu.sh/4sAMZ.jpg)

Filename: PA_House01.wmo
==Ignore the Tree, I had to spawn it somwhere so I could compare the wmo's.  The Left is the wmo from 5.0.4, the right is one that was ripped with Machinima Studio and formated into WMO V17 using Gamh's MMQT 3DS to OBJ tool.
(http://puu.sh/4sAik.jpg)

Filename: PA_Temple01.wmo
The Yellow things on the sides are usually covered by doodads which I haven't figured out how to get working yet.
(http://puu.sh/4sBe5.jpg)
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: fearless_wind on September 16, 2013, 09:41:05 am
Nice work, as I can see you meen doodadsets, we need to compare dodadsets sections to make them working in cuustoom m2s. Or give the information to Gamh to make his tool add new dodadsets.
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: tote93 on September 16, 2013, 11:56:26 am
Hi, i post a wmo that i portted a few days later:
http://imgur.com/a/qwv9K (http://imgur.com/a/qwv9K" onclick="window.open(this.href);return false;)
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: PhilipTNG on September 16, 2013, 02:38:18 pm
Quote from: "fearless_wind"
Nice work, as I can see you meen doodadsets, we need to compare dodadsets sections to make them working in cuustoom m2s. Or give the information to Gamh to make his tool add new dodadsets.

Actually I have doodads working at the moment, View Showoff here:

viewtopic.php?f=37&t=5443 (http://modcraft.io/viewtopic.php?f=37&t=5443" onclick="window.open(this.href);return false;)

Quote from: "tote93"
Hi, i post a wmo that i portted a few days later:
http://imgur.com/a/qwv9K (http://imgur.com/a/qwv9K" onclick="window.open(this.href);return false;)

Really nice job there mate!  Though what I'm trying to do is to convert the original WMO files to work with WoTLK, similar to how we do M2/SKIN Files by just modifying the file rather than exporting to a 3D format then back into a WMO format.  As noted to Fearless, view the showoff thread for a better idea of what I mean.
Title: Re: [QUESTION] Has Anyone gotten Cata/MoP WMOs to work in Wo
Post by: tote93 on September 16, 2013, 04:48:55 pm
Quote from: "AnthonysToolbox"
Quote from: "fearless_wind"
Nice work, as I can see you meen doodadsets, we need to compare dodadsets sections to make them working in cuustoom m2s. Or give the information to Gamh to make his tool add new dodadsets.

Actually I have doodads working at the moment, View Showoff here:

viewtopic.php?f=37&t=5443 (http://modcraft.io/viewtopic.php?f=37&t=5443" onclick="window.open(this.href);return false;)

Quote from: "tote93"
Hi, i post a wmo that i portted a few days later:
http://imgur.com/a/qwv9K (http://imgur.com/a/qwv9K" onclick="window.open(this.href);return false;)

Really nice job there mate!  Though what I'm trying to do is to convert the original WMO files to work with WoTLK, similar to how we do M2/SKIN Files by just modifying the file rather than exporting to a 3D format then back into a WMO format.  As noted to Fearless, view the showoff thread for a better idea of what I mean.


if you can convert to woltk mop wmos as now become the m2/skins undoubtedly you'll save a lot of work and time.
The album I posted above, this for example in a custom map, because I have not ported maps  such as palace Mogu'shan or camera's  mogushan, that when opened with noggit crashed me and ingame i have wow error.