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Author Topic: [SOLVED] UI M2 TalkToMe not moving up  (Read 1097 times)

spik96

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[SOLVED] UI M2 TalkToMe not moving up
« on: April 03, 2015, 10:04:23 pm »
Hi !

When you select in game a quest giver, the Yellow "!" TalkToMe moves up so the name of the NPC is not hidden by the ! .
Trying to convert a Wotlk TalkToMe.m2 (found in Interface/Buttons), I found out this was stored in the M2. However, I can't find any information about it in the doc and I need this to fix the bugs I sometimes get.

Anyone knows where this could be ?
« Last Edit: April 16, 2015, 09:32:21 pm by Admin »
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schlumpf

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Re: [QUESTION] UI M2 TalkToMe not moving up
« Reply #1 on: April 03, 2015, 10:16:05 pm »
I don't think the m2 changed at all between versions. at least I wouldn't know of. probably in client.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [QUESTION] UI M2 TalkToMe not moving up
« Reply #2 on: April 03, 2015, 10:26:58 pm »
I'm retroporting a Wotlk M2 to a TBC one, the current available converter by stan84 has some bugs, so I'm trying to fix them manually when I encounter one. In order to do that, I need to know where I must change stuff.
Knowing where this information is located (in Wotlk or in BC M2s) would greatly help me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: [QUESTION] UI M2 TalkToMe not moving up
« Reply #3 on: April 03, 2015, 10:40:33 pm »
the point I was stating was: I don't think this is information stated in the model. did the behavior exist with the original model and now no longer exist with the new model?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

spik96

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Re: [QUESTION] UI M2 TalkToMe not moving up
« Reply #4 on: April 03, 2015, 10:45:12 pm »
Yes. Strange isn't it ? The new just don't move anywhere when you select the NPC.. some flag must probably set... but where.. That's the question.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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spik96

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Re: [QUESTION] UI M2 TalkToMe not moving up
« Reply #5 on: April 16, 2015, 09:32:01 pm »
If anyone is wondering, I digged a bit, and found out it IS stated in the model : It's an animation called StandHigh, ID 190. Seems to be only used in this specific case. (So my problem was simply the lack of anim conversion)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Github ]https://github.com/Koward[/url]    Skype : koward723 =)