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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: pallam on December 02, 2016, 10:22:39 pm
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So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand?
We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)
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Open it in a 3D editor, set its width scale to -1, export result back into M2. Use it as a left handed model for a left handed weapon. Simple to say, may be harder to do if weapon has particle effects and stuff like that.
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Yup, Legion [Warglaves] has a particles system, and this do some problems
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So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand?
We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)
-Open your model in PyModelEditor (http://modcraft.io/viewtopic.php?f=53&t=3846).
-Create a new global sequence (I usually make a sequence of "1234")
-Go to the base bone (bone0). Change the bone flag to "transformed".
-Go to rotation and create a new linear animation with the global sequence you just created:
0:{ 32767 , 32767 , -1 , -32767 }
1234:{ 32767 , 32767 , -1 , -32767 }
(Similar to what I did in THIS VIDEO (https://www.youtube.com/watch?v=1WRhMITtT48), but click on rotation instead of translation and put the rotation coords from above)
This method will keep particles and animations untouched.
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[attachment=0:10kcrzg1]image.PNG[/attachment:10kcrzg1]
[attachment=5:10kcrzg1]image.PNG[/attachment:10kcrzg1]
[attachment=4:10kcrzg1]image1.PNG[/attachment:10kcrzg1]
[attachment=3:10kcrzg1]image2.PNG[/attachment:10kcrzg1]
[attachment=2:10kcrzg1]image3.PNG[/attachment:10kcrzg1]
[attachment=1:10kcrzg1]image4.PNG[/attachment:10kcrzg1]
Or I missed something, or this doesn't working...
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And did you saved the file byt overwriting it ? Common sense, no save no changes ;) ;)
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yeah, I did.
in-game - no rotation
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I got another way to rotate it
[attachment=0:3qrqnquu]Снимок.PNG[/attachment:3qrqnquu]
Texture missed, I know =D
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Or I missed something, or this doesn't working...
Changes are not visible in pymodeleditor's viewport because it doesn't play animations. What you are doing is creating a rotation animation. If your model has multiple bones, bind all bones to the bone 0.
Just tested it, and works perfectly:
(http://i.imgur.com/OULJcRg.jpg)
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So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand?
We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)
-Open your model in PyModelEditor (http://modcraft.io/viewtopic.php?f=53&t=3846).
-Create a new global sequence (I usually make a sequence of "1234")
-Go to the base bone (bone0). Change the bone flag to "transformed".
-Go to rotation and create a new linear animation with the global sequence you just created:
0:{ 32767 , 32767 , -1 , -32767 }
1234:{ 32767 , 32767 , -1 , -32767 }
(Similar to what I did in THIS VIDEO (https://www.youtube.com/watch?v=1WRhMITtT48), but click on rotation instead of translation and put the rotation coords from above)
This method will keep particles and animations untouched.
So... when i do it the items just get invisible ingame and i can't see them :(
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Hi,
What does "bind all bones to the bone 0." mean ?
Should I put 'Parent:Bone0' on all other bones (bones 1+) ?
Because I'm having some issues... I rotated the model but my character does not hold it well in his hand :/ (see png)
Thanks