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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Magnus on June 09, 2014, 07:41:36 pm
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As followup to this:
viewtopic.php?f=12&t=7889 (http://modcraft.io/viewtopic.php?f=12&t=7889" onclick="window.open(this.href);return false;)
I placed in Northshire Valley 2 objects and made the mpq.
Seems everythings fine. Ingame the objects are placed well.
Than I walked to Stormwind City into the Trade District. There all NPCs and GOs are flickering simultanous on the screen heavily when I move the camera angle or move my char.
No idea what to do.
After removing the mpq file everything is fine. Placing back the file the flickering starts again. I also deleted the wow cache.
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If you used Noggit 3, u have doubled Objects now in this ADT.
Its a known Bug in Noggit 3, better use SDL1.2.
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Just checked it with SDL 1.2. But the same issue.
But I found the problem. I have the same Wow folder for Noggit and my local game.
So when I start Noggit it seams that it reads my custom mpq file from the wow folder and additionally from the Noggit project folder the adt files. This may result in this strange visual effect.
Now I have a different clean WoW folder to read for Noggit 3. And put the finished mpq file into another WoW folder.
After that it works well. No more flickers.
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Unfortunately my solution doesn't work really.
It's still flickering and looks like in this topic
viewtopic.php?f=48&t=1154 (http://modcraft.io/viewtopic.php?f=48&t=1154" onclick="window.open(this.href);return false;)
Doesn't matter if I use Noggit 3.161 oder SDL 1.2
What I'm doing:
1. Delete project folder to start from scratch
2. Use my bookmark to jump to Northshire Valley
3. Place a object (doesn't matter which one)
4. Save
5. Make a MPQ with all the ADT files.
6. Start wow and go to Northshire Valley, everthing looks fine
7. Make .tele Stormwind
8. Every NPC, GO and char flickering (switching visibility between on and off)
9. Additionally I delete afterwards my placed object in Noggit, save the project, make MPQ
But still the same issue.
Edit:
May I found the problem:
viewtopic.php?f=48&t=6458&hilit=noggit+download (http://modcraft.io/viewtopic.php?f=48&t=6458&hilit=noggit+download" onclick="window.open(this.href);return false;)
[!!Importand. This version has a bug that delete or duplicates models IF you save 2 times in one work session.
To avoid this CLOSE noggit after every save and reload tillit is fixed.!!!
2nd edit:
No, didn't solved my problem. Downloaded Noggit 3.166 and flickering starts again. :(
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BUMP
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Hey, I was wondering 2 things are the objects buildings or just little things?
If they are buildings you need to remove the ground beneath them.
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I made a flightmaster NPC in Northshire Valley.
And the 2 objects I added in Noggit was the gryphon hosts: gryphonroost01.m2
What I really don't understand is when I place something in Northshire Valley .... why I have than problems in Stormwind afterwards.
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Perhaps the goldshire adt hits stormwind. Noggit still bas a problem tk save very bjg inworld wmos.
Try to mark all adts stormwind are located on. Even a bit!
And then save.
If this dont help and you only want this 2 models added, just note down the object place cords and use loadinfo and fileinfo to add them to clean extracted adts you get with mpqedit.
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Just tried with a new project. Used Noggit 3.166
- Placed 1 gryphonroost01.m2 in Northshire Valley
- Rotated some trees around Stormwind, so that it flags ADT as changed
- Saved everthing, maked MPQ
Unfortunately nothing changed. In Stormwind server objects are flickering, FPS seems to be very low, even the mouse cursor is slow.
- Removed the MPQ, everything works fine again.
(Now I invested many weekends since 2 months in my first client mod project and I even can't add a simple object. Quite frustrating.)
Of course I don't want to add only this 2 objects. I want to modify later more stuff. ATM I don't know what you meant with loadinfo/fileinfo, will check that later.