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Author Topic: [QUESTION] Guild-Specific Items in 3.3.5  (Read 1096 times)

Patzy

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[QUESTION] Guild-Specific Items in 3.3.5
« on: September 01, 2014, 05:45:59 pm »
Hi,

I'm currently trying to find out how guild-emplems are put on those guild-specific items like Renowned Guild Tabard or Cloak of Coordination, and how it might be possible to make these items work on WoW 3.3.5 for our roleplaying server project.
Is there anything known on the issue? Search function didn't help.

Thanks in advance,
Patzy
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [QUESTION] Guild-Specific Items in 3.3.5
« Reply #1 on: September 01, 2014, 06:25:54 pm »
I haven't really delved into this but I believe you would have to create a new item subclass.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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kojak488

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Re: [QUESTION] Guild-Specific Items in 3.3.5
« Reply #2 on: September 01, 2014, 09:03:45 pm »
Quote from: "phantomx"
I haven't really delved into this but I believe you would have to create a new item subclass.

The guilds post-3.3.5a are much more complex than a mere item subclass.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [QUESTION] Guild-Specific Items in 3.3.5
« Reply #3 on: September 01, 2014, 10:45:56 pm »
Things like texture replacement are pretty hardcoded into the client. You can try slapping different texture types onto models, but it likely won't do stuff. Most likely, the tabard texture type is only replaced on unit models, not anything else. Try taking the tabard geoset, look at the texture type, slap that on a constantly visible geoset.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Patzy

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Re: [QUESTION] Guild-Specific Items in 3.3.5
« Reply #4 on: September 06, 2014, 04:57:47 pm »
Hm, that seems not that viable :S
« Last Edit: January 01, 1970, 01:00:00 am by Admin »