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[QUESTION] Mop & Cata models how to import with noggit?
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Topic: [QUESTION] Mop & Cata models how to import with noggit? (Read 3266 times)
Nekatus
Contributors
Model Change Addict
Posts: 201
[QUESTION] Mop & Cata models how to import with noggit?
«
on:
February 18, 2014, 07:47:41 pm »
hello modcraft,
ive downloaded all Mop & cata models from resource Forum(the 9GB patch) and i copied it to my WoWData path, i see the Models with modelviewer but they have no textures:
when i tried to spawn the objects in noggit nothing happends. i tried to Import them with the Import.txt but nothing happends.
how can i fix that?
Thanks for reading.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #1 on:
February 18, 2014, 08:03:06 pm »
You need all mpqs in both wows. The test and the noggit one.
Also in this path are not all textures included.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Please mark as solved if solved.
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #2 on:
February 18, 2014, 08:13:03 pm »
ok thanks, try it now
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #3 on:
February 18, 2014, 08:20:53 pm »
the M2s work but the Wmos not .. in modelviewer the m2s have textures, but the wmos not ..
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Skarn
Contributors
Creator of Worlds
Posts: 807
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #4 on:
February 18, 2014, 10:04:38 pm »
They actually have them. It will look fine in the game.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #5 on:
February 19, 2014, 07:03:14 am »
But i cant soawn them in noggit. have i to spawn them wirh a listfile ?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Skarn
Contributors
Creator of Worlds
Posts: 807
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #6 on:
February 19, 2014, 01:09:24 pm »
What happens if you spawn them with WMV import function?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Milly
Contributors
Creator of Worlds
Posts: 503
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #7 on:
February 19, 2014, 01:13:11 pm »
I think that's his problem in the first place, Skarn
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #8 on:
February 19, 2014, 03:18:18 pm »
when i try to spawn it in noggit with modelviewer, nothing happends..
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Laduguer
Registred Member
Wiki Incarnate
Posts: 144
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #9 on:
February 19, 2014, 03:27:15 pm »
Quote from: "Nekatus"
when i try to spawn it in noggit with modelviewer, nothing happends..
Just to clarify; you're selecting the .wmo in WMV, then pressing Alt + V in Noggit whilst pointing at a location with the cursor?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #10 on:
February 19, 2014, 05:39:10 pm »
@laduguer
yes, nothing happends. when i Import m2's, it works. But .wmo's not
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Milly
Contributors
Creator of Worlds
Posts: 503
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #11 on:
February 19, 2014, 10:05:58 pm »
Are you having issues with wmos all together, or just custom ones?
If it's all wmos, you can always try my old solution
viewtopic.php?f=48&t=3549&start=15
First post on that page
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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PhilipTNG
Contributors
Creator of Worlds
Posts: 709
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #12 on:
February 20, 2014, 09:15:37 am »
Most Cata WMOs work fine in Noggit, All MoP WMOs Do Not. I'm not sure as to why this is. I released all of my assets for this reason as well, for anyone that has the brains to tinker with the files to try to figure out a fix to get them to drop into noggit as the Cataclysm ones work fine, tested with Firelands WMOs. I had to use an Import.txt, but I only used up to noggit 1.2
The trick on 1.2 was that I had to spawn a normal m2 first(then remove it if I didn't need it) before I was able to spawn a wmo.
The only time I managed to get MoP WMOs to spawn in noggit was in SDL 1.1, on a Tile that was blank and had no data on it aside from a texture, such as the blank Tiles in Emerald Dream way off in the corner of no mans land. Anywhere else and it just crashed, either ingame or in noggit itself.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Skarn
Contributors
Creator of Worlds
Posts: 807
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #13 on:
February 20, 2014, 12:57:53 pm »
Some of MOP wmos work in noggit.... but only some of them... And I can't find any difference between crashing models and working ones.
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Nekatus
Contributors
Model Change Addict
Posts: 201
Re: [QUESTION] Mop & Cata models how to import with noggit?
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Reply #14 on:
February 20, 2014, 05:05:19 pm »
@Milly,
I done it every time when i want to spawn a Wmo, but it doesnt work :x
Okey thanks to all i will try to use cata Wmos
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[QUESTION] Mop & Cata models how to import with noggit?