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Messages - Crumpet

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31
Tutorials / Re: [TUTORIAL] Importing custom models
« on: August 23, 2012, 11:37:21 pm »


Thanks :)

32
Serverside Modding / Re: [QUESTION] CharStartOutfit.dbc not working.
« on: August 18, 2012, 12:03:32 am »
I just had a similar problem when playing around with this. I solved it by using DBCutil instead of taliis or mydbceditor.
:) Hope I helped, I know this thread is old, but I'm sure you're not the only one.

33
Quote from: "Norimar"
Really nice! To create paths for "arrows" will be also a epic point to do; is this possible on this way? May u want to write an tutorial?
I know the effect of your fireballs from somewhere, but looks funny ;)

I'll look into arrow paths, they are controlled by the same files I believe, so it shouldnt be hard at all.

I'll make a tutorial once I progress a little further with some completely custom coded paths, I need to know what the restrictions are etc. and buff up on my maths skills :P

34
Using premade visuals can be restricting, I've been reseaching into spell visuals and the dbc's that control them. Especially spell paths. You can actually create completely custom paths with some simple knowledge of maths and the dbc system.

Here's a preview of altering the fireball visual with motion paths. This is the most basic version of modifications, it can be so much more complex and interesting/impressive!

http://www.youtube.com/watch?v=R2yCGwRv ... e=youtu.be

35
Miscellaneous / Re: [QUESTION] Spell DBC editing
« on: July 22, 2012, 02:44:30 pm »
Quote from: "Morfium"
Sorry, tried figuring it out. But the only thing I found is that the SkillLine.dbc controls the groups, but not where it is linked with actual spells. :/

Endless thanks! I've found the solution!
SkillLine.dbc defines the categories
SkillLineAbilities.dbc defines what spells go into which category!

Thank you!

36
Miscellaneous / Re: [QUESTION] Spell DBC editing
« on: July 20, 2012, 11:37:27 pm »
I am still stuck on this, please help? :/

37
Miscellaneous / Re: [QUESTION] Spell DBC editing
« on: July 16, 2012, 08:11:37 pm »
Bump, still stuck as hell, I'm starting to wonder wheather a different dbc file controls which tab the spell falls under...

38
Miscellaneous / Re: [QUESTION] Spell DBC editing
« on: July 16, 2012, 01:15:04 pm »
Still lost, someone must know :/

39
Miscellaneous / Re: [QUESTION] Spell DBC editing
« on: July 15, 2012, 11:31:59 pm »
Quote from: "Morfium"
I didn't test this. But judging from a quick look in spell.dbc column 208-211 might be the place. I looked in the wiki and it also states that these columns are classmask columns. I'm not sure about how they work. But at spell 145 (Fireball) you have frost nova and some warlock spell (I think curse of agony) right below for comparision.
I think #208 controls the class though. As mage always had 3.

Unfortunately not, I have infact tryed these rows to no avail, just tried again with no sucess :/ *tears hair out*

40
Miscellaneous / Re: [QUESTION] Spell DBC editing
« on: July 15, 2012, 10:02:25 pm »
Bump :/ stuck on this

41
Miscellaneous / [QUESTION] Spell DBC editing
« on: July 15, 2012, 05:38:44 pm »
I've been looking and testing for a while but I can't seem to find a way to make a custom spell fit into the right tab, e.g. into the "fire" tab instead of under general. It's causing me alot of frustration!

If someone could help I would be very grateful :)

42
Recruitment / Re: Blue Ember Studios - Recruiting
« on: June 20, 2012, 04:49:29 pm »
Thank you very much, helpful :)

I'll knock something together.

43
Recruitment / Re: Blue Ember Studios - Recruiting
« on: June 20, 2012, 04:22:45 pm »
Quote from: "Elinora"

we're 12 people on the team right now :)
That's not what I meant :p I mean what roles do each of those those 12 people currently have :3

44
Recruitment / Re: Blue Ember Studios - Recruiting
« on: June 20, 2012, 03:51:49 pm »
How many people in which roles do you currently have? You don't have to say, but I'm looking into putting a portfolio together so it would be nice to know which features to emphasise  ;)

45
Resources and Tools / Re: [TOOL] M2i blender plugin (Import\export)
« on: June 20, 2012, 02:32:08 pm »
Damn, back to the old revisions it is :/ ... but I like remesh D:

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