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Author Topic: [QUESTION] Separate ADT edits  (Read 1068 times)

Смердокрыл

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[QUESTION] Separate ADT edits
« on: October 02, 2015, 12:35:55 pm »
Hey!
I have a map with A LOT of adts. Can I put e.g. 5 of them into the client, edit them in Noggit and then edit another 5? Because loading all of them makes noggit lag a lot.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

schlumpf

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Re: [QUESTION] Separate ADT edits
« Reply #1 on: October 02, 2015, 01:33:44 pm »
Noggit only loads stuff if you move to it, so if you just don't move all over the place it should be fine?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Смердокрыл

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Re: [QUESTION] Separate ADT edits
« Reply #2 on: October 02, 2015, 01:47:40 pm »
Quote from: "schlumpf"
Noggit only loads stuff if you move to it, so if you just don't move all over the place it should be fine?
Well, that sounds logical, but that doesnt happen. When I load noggit and select an adt to move to (on the map), it starts working really slow. Besides, having only the adts you want to edit makes life easier. So, if "Noggit only loads stuff if you move to it", I can do what I asked about, can I not?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

schlumpf

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Re: [QUESTION] Separate ADT edits
« Reply #3 on: October 02, 2015, 03:03:38 pm »
Yes, you can, but it shouldn't even change a thing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »