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Content creation => Modelling and Animation => Topic started by: Unbreakables on April 29, 2015, 05:24:08 am
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Sorry for my bad english, I'm french.
I add any m2 to decorate a wmo, but when I enter into the building, more accurately when the camera enter, them disappear.
Any solution ?
(I can't post screenshot, forum block me)
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Do you placing those objects insiede wmo by using noggit just like things like outside the building ? If yes that's wrong way. Wmo object must have its own doodadset which is sewed inside wmo. For you, easiest way is placing those decorations as gameobjects just from database.
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Do you placing those objects insiede wmo by using noggit just like things like outside the building ? If yes that's wrong way. Wmo object must have its own doodadset which is sewed inside wmo. For you, easiest way is placing those decorations as gameobjects just from database.
Yes, I understand now... There are a other way ?
PS : I read this post (http://modcraft.io/viewtopic.php?f=59&t=4643&hilit=wmo+doodadset). I can copy a original doodad set and edit it with WmoEditor ?
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yes that's right, You can edit add/ delete doodads with wmoedit
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A different, but more taxing (both hardware-wise and time-wise) method is using GameObjects. It does work, but it's a pain... Allows more flexibility though, depends.
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Or you can set up OUTDOOR flag for WMO
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Thanks for answers !
I can edit an existant doodadset, but I don't know how add a new.
Or you can set up OUTDOOR flag for WMO
What is it ?^^