This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - VultureBeast18

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Quote from: "inico"
Wmo files do not include doodad models inside the file. They have certain "attachment points" with a path to external models. A simple way to remove doodads is opening the WMO file with 010 Editor and the Wmo Template. Go to the doodad list and replace the path you want with an invisible model.
For example, in this wmo I replaced the barrel model with an invisible man, wich is already in the game files:


(CREATUREINVISIBLEMANINVISIBLEMAN.MDX)

Ah thanks man. You're a lifesaver.

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Hi, I'm a bit new to modding wow so I need some help with this. I need to remove all the doodads from a WMO.

The WMO in question is the 'md_barrowdens_C'. I've tried doing it with blender, but the doodads won't show up. I've also tried 3D Studio Max but there is no way to export the WMO. The last thing I tried was using Taliis but I found now way of checking if it actually worked. Wow model viewer crashes as soon as you open a WMO file.

I would be greatful for any help at all.
Thanks in  advance. ;)

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