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Modelling and Animation / Re: [QUESTION] [WoD] How do I remove doodads from a WMO?
« on: May 30, 2016, 10:26:19 pm »Quote from: "inico"
Wmo files do not include doodad models inside the file. They have certain "attachment points" with a path to external models. A simple way to remove doodads is opening the WMO file with 010 Editor and the Wmo Template. Go to the doodad list and replace the path you want with an invisible model.
For example, in this wmo I replaced the barrel model with an invisible man, wich is already in the game files:
(CREATUREINVISIBLEMANINVISIBLEMAN.MDX)
Ah thanks man. You're a lifesaver.