Modcraft - The community dedicated to quality WoW modding!

Wrath of the Lich King Modding => Miscellaneous => Topic started by: Big Bad Bot on May 04, 2015, 09:15:45 am

Title: Dissable Transports? (Boats & Zeppelins)
Post by: Big Bad Bot on May 04, 2015, 09:15:45 am
I have some issues with the transports (client crash when a transport spawns or despawns to anyone who have them at sight) and I think the best way to solve this is deleting the objects and the scripts, but I'm afraid to make huge mistakes (I have backups, but this way is faster). Anyone knows the best way to do this?
Title: Re: Dissable Transports? (Boats & Zeppelins)
Post by: Ascathos on May 04, 2015, 09:34:28 am
Remove the transport scripts out of the table (trinity). It shows an error on startup, but the vehicles are not even spawned.
Title: Re: Dissable Transports? (Boats & Zeppelins)
Post by: Amaroth on May 04, 2015, 09:52:03 am
Just emptying of world.transport table should do. You may need to delete those routes from TaxiPath.dbc and TaxiPathNode.dbc, but I don't think you will have to.
Title: Re: Dissable Transports? (Boats & Zeppelins)
Post by: Big Bad Bot on May 05, 2015, 12:53:31 am
Works great. Thanks! I only had to modify the SQL table. No dbcs at all.