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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Laduguer on November 05, 2014, 03:03:53 am
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Hey guys!
So, today I converted the Ironforge .wmo from the WoW Alpha over to 3.3.5a using Mirrormachine to convert from WMOv14 to WMOv17.
Everything works fine ingame, however I seem to be getting an issue with the vertex shading. It should be a warm red colour like this:
(http://i.imgur.com/3O8mexd.jpg)
Instead, it's a green colour like this:
(http://i.imgur.com/0zbMPsX.jpg)
At it's face this would seem to suggest a missing texture, but if it is then I can't for the life of me figure out which. Peeking around on WoWDev and hex in general hasn't revealed much. Any thoughts guys?
EDIT: The vertex shading displays correctly in WoW Model Viewer.
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Double post.
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Very odd I tend to play a lot of vanilla wow and I just got on to make sure and I don't see why the older version of ironforge would have this issue in wotlk even though ironforge didn't really change all that much.
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I had such "greeny" issue with some Wildhammer buildings and problem was that I actually really missed one reflect BLP. WMV didn't export that image, but it was used and needed. When it was missing, places covered with that shading reflect turned a bit greeny. Some more, some less. IF is huge WMO with huge amount of textures, I know, but I would start again in 101/HxD and check if you really do have all BLPs used in your game patch, especially BLPS which have "reflect" in their name.
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I'm certain you're right Amaroth, but i've scanned the wmo in a hex editor and I can't find any missing textures!
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Any ideas on this guys? I tried a whole bunch of things to no avail (multiple kinds of conversion, .dbc stuff, looking around in HxD).
I could upload the root .wmo file if anyone was interested double checking it for revealing things in hex.