Perahps stupid question. But the shaders are in MPQs. Is it possible to create own.
ProceduralDepth textures not being a file is the whole idea behind _procedural_ shaders. They are generated on the fly. That's also the problem when trying to use them in 3.3.5a since triggering generating these correctly is not trivial, to my knowledge. The visual artifacts may just be a bug in the shader itself.I'm impressed you got that far.
Perhaps using the default ocean shader with a plain blue texture is the way to go for the closest effect.
Would be nice to recreate the vertex animation and shoreline effect eventually.
Quote from: "samgartell"Perhaps using the default ocean shader with a plain blue texture is the way to go for the closest effect.Most people do that.
It tends to look more like glass. I wish there was a way to port the data we need from the Cata Alpha, they're still pretty similar.