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Author Topic: [BUG] Collision / M2s  (Read 1490 times)

Psauxw

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[BUG] Collision / M2s
« on: March 04, 2011, 01:31:24 am »
Hey guys, how come the same m2 model (lets say a tree) placed at the same height and with the same rotation can sometime have no collision (ingame) and some other times works correctly?

I was trying to make a forest and something like 20% of the trees are "empty" inside...the other ones are fine you cant go thru them.

Is there a reason for that? Is there a way to fix that with a CMD-tool or any program?

Thanks for your time =)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Eluo

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Re: [BUG] Collision / M2s
« Reply #1 on: March 04, 2011, 01:25:21 pm »
Yes there is :)
http://www.mediafire.com/?1qefdz9a9orgt28
It is refrep... a program by cromon which fixes the collision problems on adts. Noggit in the older versions has problems with the mcrf chunk and this should do the job.
all credtis for this are going to cromon :)
greetings
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Psauxw

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Re: [BUG] Collision / M2s
« Reply #2 on: March 04, 2011, 07:00:12 pm »
hey Eluo,

thanks for answering, hrm maybe im just not lucky. The repref doesnt work... i mean it does the same thing as when i save in taliis.

The steps im doing atm are: edit in noggit, save, save in taliis (for m2s not appearing), drag files on repref.  

Same result as if i was just saving with taliis and packing the MPQ.

But hey does that mean the beta noggit correct that problem? I still didnt use it, i was waiting for the next commit.



edit: saving with noggit beta solved EVERYTHING, thanks for that awesome program =) ill prolly make a post in the beta section to say it fixes stuff like that
« Last Edit: January 01, 1970, 01:00:00 am by Admin »