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Messages - Vayne

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Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: February 13, 2015, 11:55:24 pm »
I can afford a lot of space for MY modding, don't worry. But I mainly do that for a server, for a community, for people who, THEM, can't afford all that space.

Beside, it seems kinda logic, for me, to save space if I can, which was just my original question. Nothing more, nothing less.

Anyway, "thanks" again for the responses and that special and very, very warm welcome. A very impressive and friendly one, really.

Now going back to my hills, simply watching the mighty men you guys are.

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Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: February 13, 2015, 06:46:47 pm »
Quote from: "Skarn"
Don't delete any files. Noggit _HAS_ to save adts around the modified one, otherwise it won't work.
Quote from: "Vayne"
I know the duplication bug is solved by saving all the adts around the one you change

As I said, I was just wondering if there was another way to solve the duplication thing, without taking "useless" space on a patch. Because yes, some people care about size.

Anyway, thanks for your answers and time. Keep up the good work. :)

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Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: February 13, 2015, 04:26:31 pm »
It doesn't when you keep all the adts it saves, isn't it ?

My suggestion was about not keeping the adt that are not really modded and only saved for the "non-duplication" purpose, but still avoiding duplication.
Mainly for the weight problem it causes.

Maybe it's already implemented but isn't working for me ?
Or just impossible to add ?

For the linked screenshot : The right adt is modded, not the left one.
The left adt is saved by noggit 3.0.22 and there's, indeed, no duplication when I keep it in noggit's folder. But when I delete it -to lighten the patch- here's the result.

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Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: February 13, 2015, 12:23:46 pm »
I know the duplication bug is solved by saving all the adts around the one you change, but is there a way to make this option a little more effective ?
I mean, with big modifications, almost all the map have to be updated to fix that.

So, my question is : is it possible for noggit not to save the models that are located in modded adts AND untouched ones ?

Or maybe deleting them ? Noggit seems to detect, before saving, modded adt and only loaded ones. Maybe you can "add something" that will also detect models wich are in both ? And then delete them ?

For now, I do it by hand, but it's kind of anoying. So, I'm wondering if there's an automatic way to do this.

And of course, thanks for the release, very appreciate. :)

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Miscellaneous / [QUESTION] Cata wmo to wotlk
« on: April 09, 2014, 03:15:37 pm »
Hi,

I downloaded the anthony's release, mostly for the Goblin's wmo. Most of them works correctly, but I'm stuck with one of them : the mansion.

I can't open it in WMV, and trying to add it in Noggit makes it crash. After some research, I found the "Reznik stuff" which allow me to see it in WMV and even to place it in noggit, allowing me to have it in game. But the result is very strange : I have three big orange "portal" image, as seen in the screens below, which are apparently in the horde_goblin_mansion_003.wmo.
There's is also a problem with the textures, which are very dark, almost black.

How can I fix that ? I know hex editing may be a good way, but I actually don't know how to do it.

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