Modcraft - The community dedicated to quality WoW modding!

Wrath of the Lich King Modding => Miscellaneous => Topic started by: Serifaz on September 07, 2012, 07:11:36 pm

Title: Animation Ids
Post by: Serifaz on September 07, 2012, 07:11:36 pm
Hey guys I was wondering if anyone had a list of the animation names.
reason I ask is I know the stand / death / walk, animations but I also know there are more than one of some animations. and I was wondering what I need to name those animations. such as
stand, has about 3 animations that I know of. Does anyone know the names?
Title: Re: Animation Ids
Post by: Zim4ik on September 07, 2012, 07:40:58 pm
animationdata.dbc
Title: Re: Animation Ids
Post by: Serifaz on September 07, 2012, 07:49:11 pm
yes but there is only one stand in there. and there are multiple stands in game
Title: Re: Animation Ids
Post by: schlumpf on September 07, 2012, 08:37:26 pm
There are just multiple entries for that animation.
http://pxr.dk/wowdev/wiki/index.php?tit ... _sequences (http://pxr.dk/wowdev/wiki/index.php?title=M2/WotLK#Animation_sequences" onclick="window.open(this.href);return false;)
SubAnimationID, Probability, NextAnimation.
Title: Re: Animation Ids
Post by: Serifaz on September 07, 2012, 08:53:15 pm
in mdx to m2 can I specify the subanim, next anim, or both as the original stand?
or do they have to be unique animations?

so basically say stand is 1... which it is.
I can input 1 for stand
then 1 for the next two ?,next animationindex and subanimation?
[EDIT]: Nevermind, I tried it and that didn't work.
Im just wondering if there is a way to specify one animation. such as stand as the other stand animations, or do I need to make new ones and then specify there id in next animationindex and subanimation?

EDIT EDIT haha...
I figured it out. the animations are called stand 2 and stand 3
Title: Re: Animation Ids
Post by: schlumpf on September 07, 2012, 09:15:09 pm
The id / array index in the animations array is not the same as the animation id. animation id rather is animation type, so multiple entries just might have the same type. Then, distribute the probability so all animations with the same type add up to 1.0.
Title: Re: Animation Ids
Post by: Serifaz on September 09, 2012, 02:31:19 am
ok one last question.
Does anyone have the latest pymodel editor. I cant seem to get the older ones working. and the link to the latest one seems to be broken.