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[WotLk] Client-side support for modified rating values
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Topic: [WotLk] Client-side support for modified rating values (Read 1139 times)
mrxxx
Registred Member
BLP Convertor
Posts: 13
[WotLk] Client-side support for modified rating values
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on:
February 09, 2017, 07:01:25 pm »
Heya!
Recently I've made a little change on my server regarding combat rating values in StatSystem.cpp, i'm currently using trinity core source.
I've changed it so that, for example, 1 crit rating gives you 0.2% actual crit, instead of 1.6% @level 10. Everything works perfectly but the only downside is that I'm not sure how to patch it to show correct values when mouse-overing in char pane. I hope y'all can figure it out, thanks in advance!
http://imgur.com/a/gdITd
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Ascathos
Moderators
Creator of Worlds
Posts: 1129
Re: [WotLk] Client-side support for modified rating values
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Reply #1 on:
February 11, 2017, 12:13:59 am »
It's part of a gt* dbc iirc. Output is based on it's content.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Gratural [Харгард]
Registred Member
Race Changer
Posts: 30
Re: [WotLk] Client-side support for modified rating values
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Reply #2 on:
February 11, 2017, 04:38:05 am »
See gtCombatRatings.dbc. For Critical rating edit values in lines 801-900 (melee) 901-1000 (ranged) and 1001-1100 (spell)
Each record represents player level (from 1 to 100)
Of course, edited DBC must be copied to server (and client too))).
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mrxxx
Registred Member
BLP Convertor
Posts: 13
Re: [WotLk] Client-side support for modified rating values
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Reply #3 on:
February 11, 2017, 10:34:47 am »
Thanks a lot guys
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Modcraft - The community dedicated to quality WoW modding!
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[WotLk] Client-side support for modified rating values