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Wrath of the Lich King Modding => Serverside Modding => Topic started by: kojak488 on July 31, 2013, 08:58:22 pm

Title: Spells - Dummy Aura
Post by: kojak488 on July 31, 2013, 08:58:22 pm
I'm on TrinityCore rev. 2012-06-28 22:37:43 -0700 (799b2c146ba5) (Win32, Release).

I'm interested in trying to edit a spell to show a visual around the face.  I found two good candidates.  First is the Tiki Mask 03 (or 01 or 02) spell ID 75230.  The second is the Gnomish Mind Control Cap spell ID 67840.

I've figured out how to edit what item displays with spell ID 67840.  The trouble is that this overrides anything currently displaying in the helm slot.

By contrast, spell 75230 doesn't override the helm visual.  So that's the one I need.  The trouble is that tracking down the spell visual only leads to the visual on the hands, not the mask visual on the face.  My guess is that's controlled by the dummy aura.  The trouble is I don't know anything about dummy auras, where they're located, etc.

Does anyone know anything about them?  Or spell 75230 itself?  Basically the question is how to change what mask is displayed (not just swapping with tiki mask 01/02, but a different mask completely) using spell 75230.
Title: Re: Spells - Dummy Aura
Post by: deep6ixed on July 31, 2013, 11:00:14 pm
What did you edit to change the Mind Control Cap Visual?  Don't mind me asking but Ive done some work in Spell.dbc and that would be a good peice of info to know and I might be able to help you.
Title: Re: Spells - Dummy Aura
Post by: kojak488 on August 01, 2013, 03:27:51 am
Trace the visual back to the effect name.  Column 26 is the itemID that the spell displays.  You can change that to another head item and then the spell uses the new itemID you put in.  As I said, though, this overrides whatever head item you're wearing.  That's why I need to really figure out how to change the tiki mask instead.
Title: Re: Spells - Dummy Aura
Post by: kojak488 on August 09, 2013, 12:41:54 am
Friendly bump.

[Edit] Nevermind, I figured it out.  It's tied to the visualkit via the visualkitmodelattach.dbc.