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Content creation => Modelling and Animation => Topic started by: kojak488 on August 09, 2013, 05:46:51 am

Title: Working Glitchy's MES or other .3ds or .obj to M2
Post by: kojak488 on August 09, 2013, 05:46:51 am
Does anyone have a working download for (preferably) Glitchy's MES that has the OBJ to M2 converter?  I lost mine after a re-install of Windows and all the ones on here I can't get to work due to errors in Glitchy's MES, possibly due to the lack of an installer for it.  Additionally, I can't find a working download for the 3dstom2.exe either.
Title: Re: Working Glitchy's MES or other .3ds or .obj to M2
Post by: inico on August 10, 2013, 02:31:00 am
Quote from: "kojak488"
I lost mine after a re-install of Windows and all the ones on here I can't get to work due to errors in Glitchy's MES, possibly due to the lack of an installer for it.

What kind of error are you getting? we need more information.

Quote from: "kojak488"
Additionally, I can't find a working download for the 3dstom2.exe either.

Have you installed ".Net Framework 3.5"?
Title: Re: Working Glitchy's MES or other .3ds or .obj to M2
Post by: kojak488 on August 10, 2013, 11:48:32 am
Quote from: "inico"
What kind of error are you getting? we need more information.

(http://i.imgur.com/MhGPAay.png)

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at ..(String FileName)
   at ..(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MES
    Assembly Version: 2.0.0.30
    Win32 Version: 2.0.0.30
    CodeBase: file:///C:/Program%20Files%20(x86)/Glitchy's%20Model%20Editing%20Suite/MES.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Deployment
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Quote from: "inico"
Have you installed ".Net Framework 3.5"?

(http://i.imgur.com/bM7NBTl.png)

After one of the forum members at the other site found a link to the Glitchy's MES installer (http://depositfiles.com/ru/files/9pvolmkpe (http://depositfiles.com/ru/files/9pvolmkpe" onclick="window.open(this.href);return false;)), I'm starting to suspect there's an issue with either the original .m2 model I'm using or the process/import/export of the .obj.  I just doubted it was that since months ago I used the same .m2 to do an edit and followed the same process as I tried to this time (askion's guide: viewtopic.php?f=20&t=1808 (http://modcraft.io/viewtopic.php?f=20&t=1808" onclick="window.open(this.href);return false;)).

Original .m2: http://www.megafileupload.com/en/file/4 ... eM-m2.html (http://www.megafileupload.com/en/file/440172/Helm-Leather-Blood-C-02-BeM-m2.html" onclick="window.open(this.href);return false;)
Original .skin: http://www.megafileupload.com/en/file/4 ... -skin.html (http://www.megafileupload.com/en/file/440173/Helm-Leather-Blood-C-02-BeM00-skin.html" onclick="window.open(this.href);return false;)
Original .blp: http://www.megafileupload.com/en/file/4 ... k-blp.html (http://www.megafileupload.com/en/file/440176/SharinganMask-blp.html" onclick="window.open(this.href);return false;)
Imported .3ds: http://www.megafileupload.com/en/file/4 ... k-3DS.html (http://www.megafileupload.com/en/file/440175/Mask-3DS.html" onclick="window.open(this.href);return false;)
.obj: http://www.megafileupload.com/en/file/4 ... k-obj.html (http://www.megafileupload.com/en/file/440177/Mask-obj.html" onclick="window.open(this.href);return false;)
Title: Re: Working Glitchy's MES or other .3ds or .obj to M2
Post by: kojak488 on August 10, 2013, 10:35:27 pm
Looks like the issue was the .m2 importer for 3DS corrupting the model.  When I switched to my old method of loading in WOWMV, exporting as .obj, importing the obj into 3DS, then exporting the edited .obj, I was able to turn the .obj to .m2 in Glitchy's MES.

Unfortunately now there's a different error.  I can edit the z-axis.  At 0.965 it shows up in-game: (http://i.imgur.com/q4ih2z0.jpg)

At 1.25 it shows up in-game and is a bit higher up (as expected): (http://i.imgur.com/74rLis0.jpg)

At 0.95 (going lower) it just disappears! (http://i.imgur.com/23FuAlp.jpg)

Any ideas?